problem Transfer Utility


Hello everyone

I have designed a robotic arm for genesis 8.

unfortunately the arm deforms when I use a fullbodyshape for genesis.

does anyone have a solution to the problem thank you in advance

Andreas 

robo arm 1.jpg
2560 x 1440 - 582K
robo arm 2.jpg
2560 x 1440 - 553K

Comments

  • Using Rigidity maps 9created with the Geometry Editor) for each rigid part and setting carefully selected reference groups to show what the part should follow might help, but only custim morphs for eachs hape you wish to use are likely to wholly resolve matters.

  • Thank you !!!

  • PendraiaPendraia Posts: 3,598

    If what Richard suggests doesn't work, another option would be to create a custom morph. It should be just a case of taking the outright arm and the morphed figure into your modelling program. If you use the exact name of the genesis morph it should auto follow and use your custom morph when you dial the character in genesis. I do this all the time with clothing for a child morph I created. If you need any help message me and I'll try to walk you thru it. 

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