Diffeomorphic Rigimap?
3dQuill
Posts: 33
Ok, so about a year ago I gave up on using Daz3d characters in Blender because I couldn't remap mocap to the rigs in Blender. I was using Rigimap, well trying to. The creator was working with me and kept saying that he was able to map FBX animation to the rigify rigs that Diffeomorphic was creating on import. I wasn't able to get good results. Did they link up, yes. Was it an abomination to all things? Yes! I still see that character trying to walk in my dreams. Does anyone have any experience in using Rigimap/Blender plug-in with a Daz imported character for mocap? Thanks.
Comments
@3dQuill
Never heard of Rigimap However
Diffeo animation imports with rigified characters
Diffeo animation retargeting without conversion to rigify
Both methods use MIXAMO motions
Be sure to “Make all bones posable” in the diffeo options panel