(Diffeomorphic) World light does not work on imported objects
yangq001
Posts: 3
I imported a scene into blender and wanted to use my own HDR. Somehow the imported objects do not reflect any of the environmental light.
I checked the world property but couldn't find why.
Can anyone help? Thanks.
Screenshot 2022-07-25 21.13.59.png
1282 x 869 - 490K
Comments
Diffeomorphic can import both the HDRI environment and the backdrop. You have to set "world = always" in the global settings to get both. Be sure that in daz studio you have these working and setup properly. If you're using other methods for the environment as custom shaders then diffeomorphic doesn't support them.