Understanding the shadermixer...
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I am able to create own shaders using brick materials, But i still dont understand how i can implement MDL/default/modules//df as example
all BSDF bricks and functions have the output as BF.... i can clamp or weight layers but always end with a BF or ST output and cant figure out how to connect to the final MDL surface..
Which brick do i overlook to make this working? Is there a short tutorial somehwere which shows how to work with BSDF ?
Thank you.
Post edited by AndyGrimm on
Comments
Connect your BF output to "BF - Surface Scattering" input in a "Material - Fields" brick, then connect this brick's MT output to a MDL Surface and you are set to go(Apply).
This brick is located in Bricks/Functions/MDL/Materials
Saludos.
oh i see - that was the overlooked brick - thank you.