Exporting OBJs with materials from Blender into Daz?
So when I create an obj in blender, give in mats in the shading tab, UV map it in a UV tab and everything looks great in Blender.Than I export it(selection only) assign materials, assign uv- all checked.But when I import it into Daz the surface looks [jolly poor]. The funny thing is when I get an obj with mats from a source like Turbo squid and import it into Daz, everything looks OK, when I export from Daz into Blender and that Back into Daz surfaces look ok. But when I create my own OBJ in Blender, give it materials I and export it with appropriate options checked I still can't get those textures in Daz. I mean I do transfer surfaces as properties and I see them in Daz Surfaces but the textures of those surfaces nor there even if I mess around with tiles. Any idea what I could be doing wrong?
Comments
What are the Blender materials? Procedurals will not export, probably the content from Turbosquid is using images which to a limited extent will (the OBJ material file, .mtl, carries only a limited range of proeprties).
Hey thanks Richard, here is a snapshot of the shaders in Blender for the material. I guess many of them are not interpreted by Daz when importing obj from blender if I understand you correctly.
Displacement is not supported by the wrapper, also the supported channels in the principled shader are limited, if this is what you mean. Then I wouldn't play too much with rerouting and frames, don't know how well the wrapper can handle it.
https://docs.blender.org/manual/en/latest/addons/import_export/node_shaders_info.html