Water Miners work in progress Commercial

AntManAntMan Posts: 2,051
edited December 1969 in Daz PA Commercial Products

It's hot and only getting hotter. Droughts are spreading and water is becoming a commodity which wars will be fought over. Sounds like Sci-FI right? Well It's not and that's a bit scary. One thing a not too distant future may see is hard rock water mining for water. Grabbing what water is left trapped in pockets of stone beneath the sun dried surface.

This is a set I am working on to reflect that world.

WM.jpg
2000 x 2000 - 1M

Comments

  • FirstBastionFirstBastion Posts: 7,762
    edited December 1969

    Brilliant concept from a story telling perspective. Dune meets MadMax and totally based on our own near future possible reality given the way we're destorying the environment. Water is a commodity. So true.

    Great modelling too. Can't wait to see these textured.

  • GhostofMacbethGhostofMacbeth Posts: 1,633
    edited December 1969

    Nice one. Look forward to seeing more.

  • AntManAntMan Posts: 2,051
    edited December 1969

    Thanks guys I just started textures, still a way to go.

  • Aston BrennenAston Brennen Posts: 12
    edited December 1969

    I would love to see some h20 containers that slip into crates that can be loaded onto a truck bed.
    Also an office/shack with room inside to cool off and barter for the water.
    This set will work soooo well for near and distant future.
    Shall I say it...Its positively dripping with potential.

    Ps. drip props would be awesome. :cheese:

  • AntManAntMan Posts: 2,051
    edited December 1969

    Getting thing together.

    POP1.jpg
    1538 x 2000 - 2M
    Main.jpg
    1538 x 2000 - 2M
  • GhostofMacbethGhostofMacbeth Posts: 1,633
    edited December 1969

    Nice looking set.

  • Serene NightSerene Night Posts: 17,647
    edited December 1969

    Very neat!

  • AntManAntMan Posts: 2,051
    edited December 1969

    Thanks and I tried to make it as kit bash friendly as I could.

    POP2.jpg
    1538 x 2000 - 2M
    POP3.jpg
    1538 x 2000 - 924K
    POP5.jpg
    1538 x 2000 - 1M
  • Aston BrennenAston Brennen Posts: 12
    edited December 1969

    Oh that's very very nice.
    Doors that open?

  • AntManAntMan Posts: 2,051
    edited December 1969

    There is a door, only one, I have no idea how they keep getting into the rock hut. But as of now it is fixed in place. I always, or should say never know where to stop. Working doors lead to interiors and a whole other sets. I do the small hall sometimes I guess that works.

  • IppotamusIppotamus Posts: 1,579
    edited December 1969

    Nice promo renders!
    They have a real gritty feeling.

  • AntManAntMan Posts: 2,051
    edited December 1969

    Thanks, that is the set pretty much unaltered. I rendered with no back ground and added that in photoshop but I could have used any of the sky domes in my runtime. One of them I did some post wok as you can tell, but not on any of the ones showing the props. Those are untouched they are just as they are.

  • MadbatMadbat Posts: 382

    Stop making me buy your stuff!! 

    Actually, that will come in very handy. It looks a lot like an old scetch I did that I wanted to make into a render. It should look really good in Iray.

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