How viable is it to switch from DAZ to Blender?
vozolgant
Posts: 207
I'm pretty much fed up with DAZ Studio. How viable is it to switch from DAZ to Blender? Is there any other alternative to DAZ?
Comments
Why not use them together
with Daz providing the high quality figures and content ?
However as to your question . yes of course one can “switch “ from Daz studio to Blender
and there are “alternatives” to Daz studio”
However if we assume you are willing to abandon ALL Daz figures and content ,then there is the HUMGEN addon for blender at ,IIRC, $140 USD with Blender native figures that are not even at Poser 6 era quality IMHO.
And speaking of which, there is Poser itself @ around $200 with a hodge podge of poser native figures of various quality,none of which are being supported by the top level content makers.. again IMHO.
There is the mighty Autodesk ecosystem ,if you care for the monthly $$subscription$$ plans they offer.
And there is the Reallusion Ecosystem with a $900 USD initial buy-in for Iclone 8& CC4
And be prepared to buy IRay as separate plugin
But at least you can still salvage most of your Daz content and convert the Reallusion Avatars to Genesis Lookalikes
( only without Joint control morphs) and no support for Genesis 8.1 or geographs.
I use DAZ Studio to set up a scene or provide models, then convert to Blender via Diffeomorphic. I even switch OS from macOS to Linux.
Try Character Creator 4.
Its depend on what kind elements you want to brought in Blender and what you want to do with those elements ( end results )
DAZ actually offering easier features when dealling with material assignment especially if you want working with product./item which have lots of sub materials meanwhile Blender offering much more "hack" and possibilities to use lighter resources ( CPU-GPU) with procedural materials route .
Posing g8 Character in Blender not as easy as in Studio, although the IK setup which provided by DAZ to Blender Bridge or Diffeo should be good enough to start learning about creating pose from scratch in Blender . If you into Stylized type , buy/invest in ready to use Blender Rigged character give you more fun experiences than frustation . And since Blender can import almost any model from another 3D software package , you should not worry about limited option in here . The exception will be if you can not live without ready to use JCM /MCM which the real value why we use DAZ Characters
Cycles can use CPU with less render time although getting IRAY quality (which already setup by product vendor ) need proper knowledge about how shader and lighting in Blender work
EEVEE render is fast and better than any open gl solution from DAZ right now
DAZ complex props cheaper than ready to use Blender props ,although if you ok doing procedural without uV map there are nice products with cheap price in Artstation or another market place
In term of Procedural modelling and Easy rapid scene creation , Blender have more advanced features with their GeoNode - Modifier and gazillion of add on
Unless you make comic, Blender provide chance to get more freelance gigs than DAZ studio