Importing Blender Map
behemoth3_baf0f305ea
Posts: 1
I have an arena map that works beautifully in Blender, and I want to do the posing features in Daz with it, but when I import it as an obj, the textures disappear and it becomes a single asset, and when I import it as an FBX, part of the map sort of implodes and all the light riggings go away, with a message about the skeleton being broken or something like that. Is there a safe way to import Blender stuff where that won't happen, or do I have to set up my characters in Daz and export them into Blender?
Comments
Generally any figure setup should be done in Daz Studio, and materials should be set up in the application that is going to be doing the rendering.
Blender's FBX support quite bad as Daz Studio's, so I'd skip that. Not Blender's fault since FBX is proprietary.
So when exporting your OBJ, check your Blender export settings. You want in particular OBJ Objects and Material Groups, and under Geometry you probably want Apply Modifiers (if any), Write Normals, Include UVs, and Write Materials.