Dforce Magnets Help

Can anyone help me, everytime I use the Dforce Magnets, all I end with is the geometry of the plane exploding :(

I have followed the tutorial video several times, and done exactly what the video explains, but even then exploding geometry, I do not understand why it is so simple in the video, and when I follow the video my result is explosions :(

Can you guys provide any answers?

Geordie

Comments

  • Catherine3678abCatherine3678ab Posts: 8,335

    Try using a different model. Not everything plays nice with dForce. {esp. if there are unwelded seams}

  • geordiesharpgeordiesharp Posts: 155

    Hey Catherine3678a , Thanks for the suggestion, but I was using a primitive plane, as shown in the tutorial video, I haven't tried using any clothes or figures, as if the primitive plane does not work, I doubt the rest will :(

    Cheers Geordie

  • Catherine3678abCatherine3678ab Posts: 8,335

    Did you give it enough tessellations? dForce requires mesh with many faces.

  • felisfelis Posts: 4,311

    Try to add an image showing what you are trying to do.

    And remember you need sufficient time to get the mesh moved or it will cause trouble.

  • geordiesharpgeordiesharp Posts: 155

    On the primitive , I used the default DIVISIONS as 400, and the geometry exploded, so I tried DIVISIONS at 800 and 1000, but still the primitive geometry exploded.

    All I can think is it's like the primitive is catching on something, not allowing it to move as the magnets are pulling it, then exploding primitive :(

    But there is nothing else in the scene only a primitive plane, with dforce dynamic surface, a cylinder for it to wrap around, and nothing else.

    Geordie

  • Catherine3678abCatherine3678ab Posts: 8,335

    Default is not 400, it remembers the last figure input. Try something like 26.

  • geordiesharpgeordiesharp Posts: 155

    I will try

     

  • felisfelis Posts: 4,311

    It depends on how big your object is.

    Default collision distance is 2 mm, so the distance between vertices must be larger than that, or else the item will explode.

  • geordiesharpgeordiesharp Posts: 155

    Well I have just tried to use DIVISIONS of 26 like Catherine3678a suggested, and VIOLA it worked.  although I did have to set up the cylinder to be a DFORCE STATIC SURFACE, otherwise the plane primtive goes right through it, but hey, it worked. 

    Thanks a lot for the help, I am still learning a lot of the features in DAZ, so any other suggestions are welcome.

    Geordie

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