Not Getting Window (Box) to Select Morphs to Export
OK, I'm stumped and am probably doing something stupid but here goes. I am exporting Daz to Blender with Version 2.3.1 (what I belive to be the most current version according to the threads). Anyway. it works fine for posed figures, clothes, envrion and all that. But if I try to export Morphs (specific morphs is the goal). I check my little box like the attachhed picture "one". At no point does any other window open like the one pictured in picture "two"of the "select morphs" menu that I am excpecting to see (I got the pictire from one of the many tutorial videos I have watched on this trying to find a solution). Nothing happens. I have 3 monitors going and I even tried dissconecting all monitors but the main display so that I was only working with one screen to see if the window was going somewhere funky. But I couldn't find a window anywhere....nothing. Then, if I click on "accept" (some of the tutorials suggested that the "select morphs" window will not pop up until after you click "accept"), DAZ immidiately jumps to exporting and apparently tries to export every singe morph I have in Daz. I tried to let it run its course to see what would happen, but both times I did, It goes on forever and eventually makes my computer crash so hard I have to do a cold restart..So I cant even try to import it into Blender, we never make it that far.
Where's my Window? So that I can specify the few morphs I wanna take along for the ride, I have their names all copied to a little text file and everything, all ready to go. LOL
P.S. - Another related question...when I import and export assets to and from Unreal or Unity (or anything else) the highest level of detail through subdivison is Level 0, right? So is it the opposite for Daz Exporter, it seems like Level Two gives youo the most geometry (as oppposed to Level 0 which has the least) or am I just completely wrong and still drunk...?
Thanks.