Blender not exporting materials help
nick1049
Posts: 0
Hey guys/gals
I am such a rookie and everything is self taught in the last 2 weeks at 55 years old but this one is got me stumped.
I import my daz character to blender using the bridge. My character shows up and when i go to viewport shading/material preview everything looks great and all is there. My problem comes when I try to export this as a .glb/.gltf all I get is the model with no textures. I am sure this is an easy one to answer but I have searched and could not find the answer on my own. Any help is appreciated
Comments
gltf has limitations as for materials
https://docs.blender.org/manual/en/latest/addons/import_export/scene_gltf2.html
you rock! I will learn this and hopefully get it going. Thanks for pointing me in the right direction!
Also if you know of an easier way to get from daz to a full material model in .glb I would be grateful to learn about it
You can use diffeomorphic and choose the "single principled" option for materials, that should be easy to fit to fbx or gltf. You need to get the dev version.
There's also the unofficial bridge by @butaixianran that's optimized for fbx export and should use a single principled as well.
https://diffeomorphic.blogspot.com/p/daz-importer-version-16.html
https://www.daz3d.com/forums/discussion/544881/