Evermotion Blender scene import into DS
savagestug
Posts: 171
I'm looking for some tips or tutorials on importing a full Blender scene into DS, but all I can find is stuff on exporting from DS to Blender. Evermotion has some interior scenes that I would like to use, but don't want to bother if it will be too much trouble to import and update for Iray.
Thanks
Comments
First thing I would do is export from blender as obj, import obj into DS, apply uber shader. Chances are it is going to look bad, or lag the hell out of DS viewport because of heavy poly count. That's usually the two results I get importing scenes like that into DS. DS is really not as good as other 3d programs with displaying geometry that has triangles, n-gons, or heavy polygon counts without lag.
If the geometry looks OK and is not lagging, then you are gonna have to look into adding the material maps back to the right places, which can be tedious. If material zones and maps are named in a way you can understand, it is not difficult though.
One of the reasons I am really trying to get DS people into blender to render instead of the other way is the geometry issue. I can make some really nice hard surface detailed things, it looks amazing in bleder. But when imported into DS there is all kinds of shading artifacts, holes get covered over, all kinds of weirdness.
I'm kind of getting that impression. The scenes look great in Blender, and I'm guessing the work getting them looking the same in DS would be brutal. I may just go with the DS to Blender route with the figures. At least then there are less material issues to correct.
I will never know because when I tried to register an account it wanted me to download some suspicious large rar file with a number as a name to log in
so won't touch that site
Be sure to check out diffeomorphic for that. Makes the process a hell of a lot easier than tryin to export as OBJ or FBX then import into blender and relink everything by hand.
That's weird. I've been using Evermotion products for years with no issues. I'm curious to see how their Blender stuff looks, thus far I've only used their Max/Vray models.
Try this exporter tool . It awesome !!!
I`m just playing exporting random thing which generated by Geo Node into DAZ studio . This tool also possible to export camera and give you exactly same thing betwen Blender and DAZ studio .
Very useful if you have plan to creating hybrid render then impose them in Photoshop or any graphic/video editor
Thread about this tool should be in here https://www.daz3d.com/forums/discussion/67464/getting-objects-from-blender-to-ds/p3