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Another single terrain filtering exercise. Here the erosion effects are "enhanced" by selective filtering.
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Recording started 2015:05:21 16:42:53
File | Open = C:\Users\David\+grab this\Horo_filter_test\t10_1.tif
De-Noise | Opening strong
Filters | Sharpen strong
De-Noise | Opening strong
Filters | Erode strong
Filters | Erode strong
Filters | Erode strong
Filters | Erode strong
Terraces | Moderate from Lower 0 to Upper 0
De-Noise | 2 Pixels Edges
Math | Add: 1=1+2 Limit
Copy | Copy 0 > 2
Math | Add: 1=1+2 Auto
Filters | Sharpen strong
Filters | Sharpen strong
Filters | Erode strong
Filters | Sharpen weak
Filters | Erode strong
Filters | Sharpen weak
Filters | Erode strong
Filters | Sharpen weak
Filters | Erode strong
Filters | Sharpen weak
Filters | Erode strong
Math | Add: 1=1+2 Auto
Copy | Copy 0 > 2
Filters | Sharpen strong
Filters | Sharpen weak
Math | Add: 1=1+2 Auto
Copy | Copy 1 > 3
File | Save (Frame0) = C:\Users\David\+grab this\Horo_filter_test\t10_2.tif
Processing a couple of earlier examples t3_3 and t4_4 from page 1
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Recording started 2015:05:24 09:18:50
File | Open = C:\Users\David\+grab this\Horo_filter_test\t3_3.tif
File | Load to Frame 2 = C:\Users\David\+grab this\Horo_filter_test\t4_4.tif
Math | Add: 1=1+2 Auto
Copy | Copy 0 > 2
Filters | Sharpen strong
Filters | Erode strong
Filters | Erode strong
Filters | Erode strong
Filters | Erode strong
Filters | Sharpen strong
Filters | Expand strong
Filters | Expand strong
Filters | Expand strong
Filters | Expand strong
Filters | Expand strong
Filters | Expand strong
Filters | Expand strong
Math | Add: 1=1+2 Auto
File | Load to Frame 2 = C:\Users\David\+grab this\Horo_filter_test\t4_4.tif
De-Noise | Closing strong
De-Noise | 2 Pixels Edges
Math | Divide 2 by 2
Math | Add: 1=1+2 Auto
Copy | Copy 1 > 3
File | Save (Frame0) = C:\Users\David\+grab this\Horo_filter_test\t11_1.tif
@David - I think the time is right now to start copying your recorded steps. Beautiful work, not one I don't like.
Could add a link to this thread in the useful links sticky? So it doesn't get lost.
Where can I find Horo's Terrain Editor filter program, or is it still in a development phase?
If the Bryce 8 upgrade is not going to happen then maybe a series of "standalone" add-ons, such as Horo's Terrain Editor filter, or even "plug-ins" if that is possible, for the current version of Bryce would be a way to help keep Bryce evolving.
That weird, impressive, "impact crater" image of David's reminds me of the bizarre hot water pools that I saw at Yellowstone Park when I was a kid in the 1960s. No digital cameras at that time, and home computers were pure science fiction then.
@chohole - would be a good idea.
@FlashGarcia - thank you for your interest. It is going through the quality assurance process at DAZ 3D at this time.
I used a Lava terrain as a base and exported it in 3 resolutions, then processed all three in the same manner.
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Recording started 2015:05:24 18:30:12·
File | Open = F:\Images\Colormailer\Lava.tif
Terraces | Moderate from Lower 9830 to Upper 26214
Filters | Erode strong
Filters | Erode strong
Filters | Sharpen weak
Frames | Swap 1 <> 2
Math | Divide 2 by 2
Math | Add: 1=1+2 Auto
Copy | Copy 1 > 2
Math | Invert 2
Terraces | Strong from Lower 19661 to Upper 39321
Filters | Erode strong
Math | Invert 2
Math | Add: 1=1+2 Auto
Copy | Copy 1 > 3
Copy | Copy 1 > 2
Copy | Copy 0 > 1
Math | Sub: 1=1-2 Limit
Frames | Swap 1 <> 2
Math | Multiply 2 by 2 Fold
Math | Multiply 2 by 2 Limit
Frames | Swap 1 <> 2
Math | Divide 2 by 2
Math | Sub: 1=1-2 Limit
Copy | Copy 1 > 2
Math | Multiply 2 by 2 Limit
Copy | Copy 2 > 3
File | Save (Frame0) = F:\Images\Colormailer\LavaP.tif
Recording ended 2015:05:24 18:39:56·
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The landscape uses all three terrains stacked with different materials from the High-Resolution Terrain sets. The second one only the highest resolution one with default grey, 10% transparency and some specularity. Rendered through the GWL from top, the ring is the horizon. Both are lit by IBL, the Icefire HDRI that comes with Bryce was used as specular map, and a tiny bit of sun light.
David and Horo- cool renders, thanks for sharing the recipes. :)
I started with Warped Ridges and exported 4 tiles at 2048 resolution, then went back to the first tile, set resolution to 1024 and exported 16 tiles. Both were assembled in TE-Filters. The one with the four 2048 terrains is WarpRidge_20 and the one with the sixteen tiles WarpRidge_10 loaded into frame 2 later. The second render is just from another position, another HDRI and the material a bit changed.
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Recording started 2015:05:26 13:59:40·
File | Open = F:\Images\Colormailer\WarpRidge_20.tif
File | Load to Frame 2 = F:\Images\Colormailer\WarpRidge_10.tif
Pixels | 1 = Higher of 1 or 2
Orient | Rotate 90° CW
Pixels | 1 = Lower of 1 or 2
Copy | Copy 1 > 2
Filters | Expand strong
Filters | Expand strong
Filters | Expand strong
Filters | Blur weak
Terraces | Moderate from Lower 13107 to Upper 32768
Copy | Copy 2 > 1
Orient | Rotate 90° CW
Pixels | 1 = Lower of 1 or 2
Copy | Copy 1 > 2
Math | Multiply 2 by 2 Fold
Orient | Rotate 90° CW
Frames | Swap 1 <> 2
Math | Sub: 1=1-2 Limit
Copy | Copy 1 > 2
Filters | Expand strong
Filters | Expand strong
Filters | Expand strong
Filters | Expand strong
Filters | Expand strong
Terraces | Moderate from Lower 13107 to Upper 32768
Filters | Blur weak
Copy | Copy 2 > 1
Orient | Rotate 90° CCW
Math | Divide 2 by 2
Math | Add: 1=1+2 Limit
Copy | Copy 1 > 2
Copy | Copy 2 > 3
File | Load to Frame 2 = F:\Images\Colormailer\WarpRidge_10.tif
Math | Divide 2 by 2
De-Noise | Opening strong
Filters | Blur strong
Pixels | 1 = Higher of 1 or 2
Math | Divide 2 by 2
Math | Sub: 1=1-2 Limit
Copy | Copy 1 > 2
Math | Multiply 2 by 2 Fold
Copy | Copy 1 > 2
Math | Add: 1=1+2 Limit
File | Load to Frame 2 = F:\Images\Colormailer\WarpRidge_20.tif
Math | Divide 2 by 2
Filters | Expand strong
Filters | Expand strong
Filters | Expand strong
Math | Add: 1=1+2 Limit
Copy | Copy 1 > 3
File | Save (Frame0) = F:\Images\Colormailer\WarpRidge_P.tif
Recording ended 2015:05:26 14:09:50·
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Nice examples Horo, I'm still trying out more basic stuff. And also, am struck down with one of the banes of self-employment. Along with not having enough work, the planets have aligned in such a way that I have too much and being self-employed (remembering the times when I have not have enough work) I can't bring myself to turn work down. So am actually behaving like the classic bad tradesman, "keeping the plates spinning", putting customers off as long as possible with promises I am not certain I can keep. Yes I'll be able to do that next week... when I know it is highly unlikely I can. Shhhush don't let on... So anyways... I should not complain, because this is far from the norm and this will doubtless be followed by a dearth and I will be back at the PC again.
Recipe, took alpine valleys generated at 256x256 pixelated it using Bryce's filters and scaled it to 4096x4096 that's a1_1 and that was converted to a1_2 in this recipe test I tried a lot of strong blurring but I could have done with more if I'd have been patient enough. You'll see...
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Recording started 2015:06:02 18:57:30
File | Open = C:\Users\David\+grab this\Horo_filter_test\a1_1.tif
Filters | Expand strong
Filters | Expand strong
Filters | Expand strong
Filters | Expand strong
Filters | Sharpen strong
Filters | Sharpen strong
Filters | Sharpen strong
Filters | Sharpen strong
Filters | Sharpen strong
Filters | Sharpen strong
Filters | Erode strong
Filters | Erode strong
Filters | Erode strong
Filters | Erode strong
Filters | Erode strong
Filters | Erode strong
Math | Add: 1=1+2 Auto
Copy | Copy 0 > 2
De-Noise | 2 Pixels Edges
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Filters | Blur strong
Terraces | Excessive from Lower 0 to Upper 0
Math | Add: 1=1+2 Auto
Copy | Copy 1 > 3
File | Save (Frame0) = C:\Users\David\+grab this\Horo_filter_test\a1_2.tif
@David - that's an interesting urban scene. Very patient, you are. Terraces from 0 to 0 doesn't do a lot. By the way, the Filter ought to hit the store on coming Sunday.
Doh... should have noticed, but sometimes you can't see the effect of the filters, so just have to hope things are set up right. Blame not enough sleep and too much work - that's my excuse and I'm sticking to it!
Wow David awesome render. How many times did you use the Blur Strong filter, I lost count after 45?