Daz3d to 3dsmax morph problems

Hi all!
I'm on daz3d trying to create a comic book, but I want to export to 3dsmax for the render.
I'm posing characters and agjust expressions with 100 essential expressions, for each frame because I don't need animation but static poses.
Then I export to 3dsmax with the fbx format, everything goes ok except morphs, that appears bugged (see the screenshot for the comparison)
Any idea about this?
Thanks a lot
Mik


DazVSMax.jpg
1000 x 1000 - 147K
Comments
You should try exporting as an OBJ. It's not ideal, but OBJ is pretty universal and typically gives better results when importing into 3ds (at least in 2014/2015). The only time I've ever had an FBX import work well was when I exported an OBJ from DAZ, then imported it into Blender and exported the OBJ as an FBX.
I think there is closer version parity between the Blender version and Max than there is between Studio and Max...
Yep, it is.
Maybe I found something...it seems that genesis2 exports twice the morphs, and I need to zero half of them in 3dsmax to get the correct results...something like that is explained here http://forum.reallusion.com/Topic163836-299-1.aspx.