[SOLVED] !Thumb joints rotating on wrong axis
Hi, I know a lot of people are having issues with thumb joints not working right with morphs, and I know most people can fix it with the adjust rigging to shape + ERC freeze. However, that does not apply to my problem. I have a custom character that does not have any morphs applied but has a thumb that's all 3 joints are rotating the wrong way. Is there a way to manually fix a joints range and rotation?
Edit: Solved this issue. For anyone having similar problems with joints not oriented on the "correct" axis. Simply go to tool settings, choose the joint editor tool, choose the joint that malfunctioning. Replace all the XYZ values with values of a character that is working "correctly" and your malfunctioning joint should work the right way.