How to make Simple Morph creation workflow just like we have when using Hexagon Bridge ?
juvesatriani
Posts: 556
Lately I`ve been playing with Hexagon Bridge and find it easy for creating simple character morphs
Any special tools or workflow for Blender which works just like that ? (Send to Blender - Move vertex/polygon using Sculpt tools thenn send back into DAZ wihout need/using maual OBJ export - import )
Comments
@juvesatriani :
I'm working on it, but it won't be a 'live' bridge like the Hexagon one.
However, it does circumvent using manual OBJ import/export, and Morph Loader Pro -- It utilizes straight vertex (point cloud) return files with delta changes from a simplified facet mesh export through an exchange folder with Blender.
First gen prototype :
https://www.daz3d.com/forums/discussion/comment/6389836/#Comment_6389836
I know that @DaremoK3 was working on an exporter for that purpose (as opposed to the Diffeo concept of transferring a scene to finish in Blender). I tested an early version of the script with him but he must have been too busy since then as I think that was over a year ago. You might want to PM him.
Cool I`l checking out !! And also thanks for @marble for information
Oops, sorry Ken, I must have been responding as your post appeared.