Daz to Blender , Leg skin weight looks weird
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when to blender posing character , The front and back of the thigh, which looks more curved , look so weird
daz.png
1861 x 1123 - 279K
blender.png
2113 x 1201 - 951K
Comments
At least part of that is likely to be the morphs (blend shapes) that are linked to the bend in Daz Studio. FBX will not preserve the links, though it will keep the morphs if you include them in the export options. I do not know if it is possible to reestablish the links in Blender.
export fbx will baked morph , I can't get the blendshape of pose space deformation
The daz bridge is discontinued atm and the unofficial version by @butaixianran is for game export. You can use diffeomorphic and import jcms to preserve the figure deformations.
https://diffeomorphic.blogspot.com/p/morphs-section-version-16.html
very powerful tool , I haven't read the tutorials well before,Thank you , after I import JCM`s ,Its correct