Mesh Smoothing... someone please remind me...

wancowwancow Posts: 2,708
edited December 1969 in Daz Studio Discussion

how to adjust mesh smoothing in DAZ Studio... :(

My brain is on hold, and I need an intelligence booster shot...

Comments

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    Parameters Pane > Mesh Smoothing

    Set collision item, smoothing iterations, collision iterations

    Turn off Interactive Update if it bogs down your viewport while posing.

    If you get weird distortions you can try switching smoothing type from "Base Shape Matching" to "Generic",

  • wancowwancow Posts: 2,708
    edited December 1969

    I don't seem to have an option for Mesh Smoothing under parameters :(

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  • XoechZXoechZ Posts: 1,102
    edited December 1969

    In this case, you have to create a smoothing modifier for that object first. With the object selected in the Scene Tab, go to Edit - Figure - Geometry - Apply Smoothing Modifier. Then you have it.

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    If there isn't already a smoothing modifier, Edit > Object > Geometry > Apply Smoothing Modifier.

  • XoechZXoechZ Posts: 1,102
    edited December 1969

    If there isn't already a smoothing modifier, Edit > Object > Geometry > Apply Smoothing Modifier.

    Hm, I always use Edit - Figure - .... does the same.

    What is the difference between Figure and Object in the Edit menu?

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    Figures have some extra options involving rigging, but as far as Smoothing Modifiers are concerned I don't think there's any difference.

  • wancowwancow Posts: 2,708
    edited December 1969

    thanks guys! I also found out that there's a smoothing option under the surfaces tab. Some OBJ imports seem to need that dialed WAY down... the particular mesh needed smoothing, but only 10% when it came in at 89%

  • wancowwancow Posts: 2,708
    edited December 1969

    Utopia Planitia Flyby

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  • Richard HaseltineRichard Haseltine Posts: 102,805
    edited December 1969

    The smoothing option in the Surface pane controls whether DS varies the shading to fake rounding and hide sharp edges (try looking at a human figure without it), while the Smoothing Modifier actually changes the mesh. It's like the difference between bump/normal (changes only the shading) and displacement (changes the mesh)

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    The 'global' smoothing usually doesn't need to be altered for most things...unless you need a faceted surface...like a gemstone. It's also in degrees, not percent...

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