Tight shirt made in blender inflates when transferred to figure
kim.devylder
Posts: 11
Hi there,
I am trying to fit a shirt (mesh) that I made in Blender to my figure using the Transfer Utility.
Which ever setting I try the shirt will allways blow up a little. I've seen numerous tutorials where this does not happen but I can't figure out what's wrong.
I've been at this a long time. Hope someone can help.
Thanks!
Not-transferred.png
1601 x 1012 - 609K
Transferred.png
1602 x 1016 - 614K
Comments
Was is modeled for the default figure or for a morphed figure?
I made it from an exported Genesis 8.1 mesh but it's not the default one. It's a figure from a package I bought so I guess it's morphed.
The figure in the screenshots is what I exported to Blender to make the shirt from
If that is what you mean. Bit of a Noob here ;-)
General advice is always model towards the base mesh.
When using transfer utility, you can try change the donor from 'default' to 'current'. I have never actually used it, but my understanding is it should work.
You also need to expand the dialogue and select the Reverse Source Shape from Target option.
Wow, thanks a lot for your great help guys!
I had allready applied all transforms in Blender but thanks for the tip wolf659.
A combination of selecting "Item Shape" under "Source" and checking "Reverse Source Shape From Target" in the Transfer Utility seems to do the trick nicely.
Adding a screenshot of my settings for anyone facing a problem like this.