My Monster Mixamo FBX output has problem to Carrara but works to Blender
Wondering if this is a general Carrara FBX issue or if it is specific to my project.
I have a custom Cookie Monster fanart model. I uploaded as obj to Mixamo and applied the Twist Dance. I exported from Mixamo as FBX. The FBX skin (Cookie Monster mesh) and animation load fine in Blender and the animation plays. When I try to import the same FBX file to Carrara I get an error saying the FBX file is corrupted. But the file can still be loaded and used successfully in Blender. Is there a general Carrara problem with Mixamo FBX?
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carrara fbx error cookie monster dancing.jpg
885 x 516 - 66K
Comments
check which year,
Carrara has not been updated so I use 2012 or below, mostly 2011 Binary FBX, you can use the Autodesk converter
https://www.autodesk.com/products/fbx/overview
older versions https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives
OK, thanks. Your expertise is always appreciated.
learned entirely from experience with the same issues
there are so many versions of FBX out there, the latest Blender won't open many either, I have been getting frustrated with making grooms for Unreal Engine because of this as changing the version means they won't work
triple that Wendy The wiki