My Monster Mixamo FBX output has problem to Carrara but works to Blender
Wondering if this is a general Carrara FBX issue or if it is specific to my project.
I have a custom Cookie Monster fanart model. I uploaded as obj to Mixamo and applied the Twist Dance. I exported from Mixamo as FBX. The FBX skin (Cookie Monster mesh) and animation load fine in Blender and the animation plays. When I try to import the same FBX file to Carrara I get an error saying the FBX file is corrupted. But the file can still be loaded and used successfully in Blender. Is there a general Carrara problem with Mixamo FBX?
![](https://free.downloads-cache.daz3d.com/forums/uploads/thumbnails/FileUpload/20/f5711523e2f079a6590068f55b574c.jpg)
![](https://free.downloads-cache.daz3d.com/forums/uploads/thumbnails/FileUpload/20/f5711523e2f079a6590068f55b574c.jpg)
carrara fbx error cookie monster dancing.jpg
885 x 516 - 66K
Comments
check which year,
Carrara has not been updated so I use 2012 or below, mostly 2011 Binary FBX, you can use the Autodesk converter
https://www.autodesk.com/products/fbx/overview
older versions https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives
OK, thanks. Your expertise is always appreciated.![heart heart](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/heart.png)
learned entirely from experience with the same issues
there are so many versions of FBX out there, the latest Blender won't open many either, I have been getting frustrated with making grooms for Unreal Engine because of this as changing the version means they won't work
triple that Wendy The wiki