Fit Control - (Commercial)

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Comments

  • Zev0Zev0 Posts: 7,089
    edited May 2015

    For now it is just for females since primarily it started out as a clothing breast corrector and I just expanded on that. For males, half the morphs are not needed since they don't have breasts, so I will have to see what I can replace the breast adjusters with. Either that, or the male version will be a smaller offering.

    Post edited by Zev0 on
  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Good to know. Your work is always so outside the box. I love it!

  • Zev0Zev0 Posts: 7,089
    edited December 1969

    Thank you ;-)

  • CybersoxCybersox Posts: 9,058
    edited December 1969

    I was buying this even before I saw the torso and underwear adjustment morphs. But those... wow. I'll second the need for those in a male version as well, as there are a lot of older male outfits that have flowing waists that always get funky when they're refit to the G2's. And for a future addition, you might want to consider something that tackles the back with capes and cloaks.

    One question that the pictures don't completely answer, and I'll use the example of a wet t-shirt so that everyone will know what I'm talking about without getting too crude. If you clothing is supposed to cling to certain "bits" of the body, will the resulting raised "points" where the body is causing an outward dimple in the fabric be moved out unilaterally with the rest of the costume? In other words, will it look like there are weird air bubbles under the shirt between the nipples and the cloth, and if so, is there a simple workaround? Short of creating yet another a custom morph to add to the clothing, that is?

    Actually, you know, a series of "wet clothing" morphs might make a great add-on for this product.

  • Zev0Zev0 Posts: 7,089
    edited May 2015

    Too be honest you will get better results using a wet opacity map rather than trying to mimic it via morphs. Most clothing simply does not have enough polygons to mimic this effect unfortunately. Eg I tried to create universal wrinkle morphs that would be projected onto the clothing and only 3 out of 20 clothing sets could duplicate the effect because of their mesh density.

    Post edited by Zev0 on
  • CybersoxCybersox Posts: 9,058
    edited December 1969

    Zev0 said:
    Too be honest you will get better results using a wet opacity map rather than trying to mimic it via morphs. Most clothing simply does not have enough polygons to mimic this effect unfortunately. Eg I tried to create universal wrinkle morphs that would be projected onto the clothing and only 3 out of 20 clothing sets could duplicate the effect because of their mesh density.

    Actually, I'm more concerned with the "tenting" effect than the actual wrinkles, as to a certain extent the latter can simulted via bump maps... not a big deal when you're already making opacity map mods as the images are basically similar. Of course, if I'm doing a still, I can just render it in multiple passes and fake it in photoshop. For animation, however, what I've been testing is using SY's breast adjustment sets to get the gross adjustment, and I figure that using Wrinkle 3D I can generate deformation morphs for the extreme wrinkles/sagging.

    Anyway, more than the wrinkles, my concern was that, when we're talking about semi-transparent fabric, that using FIT Control might result in the cloth being visibly separated or off-center from the objects underneath that are supposedly causing the bumps and deformations in the "fabric." Which would make the cloth look more like it was made of glass than "wet".

  • Zev0Zev0 Posts: 7,089
    edited May 2015

    Explain this tenting effect. Maybe I am not understanding what this means in the context you are describing.

    Post edited by Zev0 on
  • CybersoxCybersox Posts: 9,058
    edited December 1969

    Zev0 said:
    Explain this tenting effect. Maybe I am not understanding what this means in the context you are describing.

    Ooookay. It would be a lot easier to show this than describe it, but consider it like this.

    If I auto-fit a swimsuit to V6, and that V6 has a nipple morph, then autofit will cause the "fabric" to shrink-wrap around the nipple, causing a V6 is very happy to see you effect on the clothing, right? Now, if I make that swimsuit partially transparent, the now translucent cloth will be perfectly wrapped around V's nipples. For DRY clothing, this looks like the room is too cold, but for wet clothing it actually works well. My question was was that IF one were to use Fit Control to push the cloth away from V6's body, would the nipple-shaped deformations in the cloth be moved away from the breast uniformly, resulting in an unnatural auto-fitted nipple-shaped tent hovering over the actual breast? Or would the effects of the nipple below be applied to the clothing AFTER Fit Control moves the main body of the cloth away from V6's body, which is preferable.

  • Zev0Zev0 Posts: 7,089
    edited May 2015

    Once clothing is auto fitted, it copies all morphs with a dialled value from the figure across onto the clothing. Same like hair. So say you use Fit Control and want the top to be away from the breasts and a nipple morph has also been dialled (on figure), all you do is select the clothing and undial the projected nipple morph. It will be populated under currently used. As far as I know this is the only way to remove specific morphs. Hope that makes sense. Fit Control actually uses this method in copying over the morphs since they are essentially figure morphs that get duplicated onto any clothing set. The difference is that the Fit Control morphs on the figure does not have to be dialed in to be transferred across since the script is designed to look for those morphs.

    Post edited by Zev0 on
  • Zev0Zev0 Posts: 7,089
    edited May 2015

    AHA!! Just did further testing. OK, so your figure has nipples, now dial the nipples off the clothing. So, when you pull the clothing away from the clothes, the nipple is gone, and when you use the breast expand morph from Fit Control on the clothing (dial in negative to pull) and bring it closer to the breast, the nipple will appear since it is now colliding with the figure (collisions & smoothing must be on), and essentially is the same as it being projected or copied over from the figure. Results will be different, but you are now getting a true nipple collision.

    Post edited by Zev0 on
  • RedzRedz Posts: 1,459
    edited December 1969

    What a great product idea :) For the G2M as well as the waistbands, it would be amazing to be able to fix the shrink-wrapped shoulders and arms you get with long-sleeve shirts and suits that are supposed to have a looser fit.

  • Zev0Zev0 Posts: 7,089
    edited December 1969

    Started production on the male version last night. After the female version is released I will create updates for both versions based on user feedback in case I missed any options. Female version will be released around the 22nd (best date I could get) and the male version, well, it's still in production lol.

  • kaotkblisskaotkbliss Posts: 2,914
    edited December 1969

    So I have about 10 days to make sure I have money in the bank for this... I think I can do that. If not, I really didn't need my right arm anyway :D

  • bohemian3bohemian3 Posts: 1,034
    edited December 1969

    Looks liker a winner as all your products are (I have most). I am already sold.
    For men, its frustrating to get clothing around the shoulders as well without getting what I call "balloon shoulders" - probably out of scope for your male release, but something to put in the back of your mind.
    Great job as always.

  • Zev0Zev0 Posts: 7,089
    edited May 2015

    Not out of scope at all:) It's a good suggestion. Need morphs to replace the breast ones on the female version anyways. If it can be implemented I will add it. Lots of testing awaits first lol.

    Post edited by Zev0 on
  • tititlemottititlemot Posts: 61
    edited December 1969

    This product will be awesome. I used the other similar morph, and I had problem when adjusting shirt, the top button was enlarged (I'm sorry I can't give you the screenshot now). I hope your product can fix such problem. I'm looking forward for the release date then.

    Cheers

  • Zev0Zev0 Posts: 7,089
    edited December 1969

    Pretty sure I can cater for that. Once the product is out we can see what is missing, and take it from there to see what could make it in an update:).

  • MelanieLMelanieL Posts: 7,384
    edited May 2015

    Zev0 said:
    Pretty sure I can cater for that. Once the product is out we can see what is missing, and take it from there to see what could make it in an update:).

    Love that "can do" attitude! Your customer service marks are running sky-high at the moment (I've been following the Pose Builder thread too) - this will be a must-buy, especially the male version (not much catered for elsewhere).
    Post edited by MelanieL on
  • Zev0Zev0 Posts: 7,089
    edited May 2015

    Thanks dear:) I try when I can. After all, I am a customer here as well, so I try to reflect the type of service I would be happy with:) Everybody benefits that way :lol:

    Post edited by Zev0 on
  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    Definitely looking forward to this as well as the male one, u don't use Genesis 1 as much anymore but will still wishlist that version to buy. And I actually forgot I bought pose builder so I think I'm gonna try that out tonight and see how it works

  • Zev0Zev0 Posts: 7,089
    edited May 2015

    Well the G1 and G2 version of Fit Control are all in one product:) Same story for the male version (To be released a little later). Since G1 is unisex, the male version morphs will just add to the female release Fit Control under male specific sub-directory. So even if you do not use Genesis1, the morphs will be there in case you do decide to use it:) It was fairly easy to translate the data, so no need to make a separate G1 and G2 offering.

    Post edited by Zev0 on
  • DkgooseDkgoose Posts: 1,451
    edited December 1969

    Oh awesome, i was thinking they were going to be seperate products, so even better, definitely waiting for both male and female releases

  • ModernWizardModernWizard Posts: 850
    edited December 1969

    Zev0 said:
    Not out of scope at all:) It's a good suggestion. Need morphs to replace the breast ones on the female version anyways. If it can be implemented I will add it. Lots of testing awaits first lol.

    You know what would be a great addition for the male version? Anti-bulge morphs for the crotch. I mean, sometimes the clothing needs to conform to the bulge, especially if it's right against the skin. However, loose clothing or outer layers really don't need to conform to the bulge.

    --MW

  • Zev0Zev0 Posts: 7,089
    edited December 1969

    Well, It has a few bulge morphs that you can just dial into the negative. The morphs have no limits set.

  • ModernWizardModernWizard Posts: 850
    edited December 1969

    Awesome!

    --MW

  • CybersoxCybersox Posts: 9,058
    edited December 1969

    Zev0 said:
    Started production on the male version last night. After the female version is released I will create updates for both versions based on user feedback in case I missed any options. Female version will be released around the 22nd (best date I could get) and the male version, well, it's still in production lol.

    4 days until the 22nd. Is that release date still looking to be on track? I'm Zealously holding onto some funds for this and Mec4D's new facial hair set and can't help but notice that there was nothing new in the store this morning, just another round of flash sales.
  • Zev0Zev0 Posts: 7,089
    edited December 1969

    22nd is still on:)

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Looking good!

    Quick question.. Can these be used as an MR of sorts? Not to actually include these with a product, but, well let me give a scenario.

    Say you want to permanently convert a clothing item to G2F, but it fits like ass.
    Inject fixers > tweak clothing to fit properly > resave item WITHOUT the morphs included for distribution. Eliminating refitting the item around G2F in a modeler.

    Hope that makes sense. :-/

  • Zev0Zev0 Posts: 7,089
    edited May 2015

    Sure, you can bake the morph combos if it helps with fitting. I have no issue with that. As long as the morphs are not distributed in its current format in any way. I will update the rules regarding this once I am finished with the update. There are a more morphs I wanted to add but could not get done in time for release. :P

    Post edited by Zev0 on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Sweet! Thank you!

    Trying to use my figures in a more rounded nobody gets left behind sort of manner, and g2f/m have been pulling up the rear lately. lol

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