Clothing Fix for females
I've been trying to model my own, but my modeling skills are still extremely lacking.
I know there is a morph fix here on Daz and I have that, but I've never gotten it to look natural. It always pushes from the center of the breast out so the edges on the inside breasts are closer to the body than the center and looks weird.
So I was thinking, what if I just create an undershirt that I could have the clothes collide with instead. Fas, simple and easy to use. But I've yet to get mine working right :( (there's always some stray geometry that pushes the clothes out at weird angles on the undercurves or sides.
So I'm hooping that someone with more experience might be able to make this. Also, I was going to make one for the butt of pants too, but haven't gotten that far yet.
Comments
I created a freebie fix for V4 clothing being autofitted to genesis a while back is that the kind of thing your looking for?
It has the effect of preventing unnatural skin tightness that autofit creates and removes cuts under the breasts due to particularly loose clothing.
http://www.sharecg.com/v/55187/browse/21/DAZ-Studio/Genesis-Autofit-correction-for-V4-clothing
I've been away from daz for a while did anyone create one for Genesis2 female ?
I saw that but have not tried it yet. Since I try to mostly work in G2 I was trying to make something for that and I figured the easiest solution was to create a shirt and pants set that would be fitted to G2, with smoothing modifier, then set invisible. Clothes would then be set to collide with that instead of the G2 figure.
The screenshot above was my 4th attempt at making this but since my modeling skills are still in the infant stage, worked worse that my 2nd or 3rd attempt (can't remember which) But it's the same principle, pre-fill in the areas where shirts and pants are not supposed to fall into.
To create a simple shirt and pants or even full body suit just export the G2 figure to an .obj load in a modelling program cut of the bits you dont want and use the mesh pull and smooth tools.
Remember that the base genesis2 figure is required not a V6 shape
Yeah, that's what I was attempting, but I think I cut out too much and don't have enough faces in the parts I pulled together.