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aha ... fairytale stories
https://blog.daz3d.com/daz-studio-4-20-volumetric-clouds-smoke-and-fire-effects/
Thanks, that helped :) I was using the IGLK ('Iray Ghost Light Kit', iirc) before, but nothing i did with them was working. After reading your message, I decided to try purchasing the "SY Inivisilights Iray" package, and they work like a charm. I could've sworn I purchased the IGLK kit from the daz shop, but it wasn't working for me whatsoever. In any case, SYIL requires a little tweaking of luminance to get them to where they were before, but they don't require a script, so much obliged for the suggestion.
I also tried the script and multiple settings and I can't get any of them to work either. I bought all the packages I could afford to get at the time. I also don't like the idea of having to buy them all again just to get it to work with the latest build.
I expect DIM is going to be full of product updates
first, opacity, tiff image files and now this
I wonder what is next
barbult and jag11,
I think there might exist a method that provides a sufficient outcome. It starts with this: Applying the jag11 script and bumping up the luminance. The opacity can be left at 0.0000001. In my testing, this appears to work with both Ghost Lights and with other "ghosted" emissive objects. No need to change the opacity. No need to set the Luminance Units=lm and no need to scale the object down to <= 0.01. Also, I need to verify, but likely no need to change the Refraction Weight.
However, for this to be better than sufficient, we need a way to calculate the new luminance value based on the current value and luminance unit type.
If the scene does not require one to be concerned with reflective surfaces (e.g. window glass, mirrors, reflective metals, etc., etc.), then applying the jag11 script will do. But I think there is going to be a "what gives?" moment when folks start seeing ghosts show up in rendered scenes containing windows, mirrors, reflective metals, anything that reflects.
Attached is yet another test scene for you. As for the luminance value, well, I simply started adding zeros until the object emitted sufficient light.
Thoughts, comments, curse words?
i am positive surpriced that your solution works in my system :-)
Now i have to find out why your file works and mine not. oh oh oh ....
I created a new plane with the settings described here .. . but no success :-(
The IGK - Iray Ghostlight-Kits seem to be removed from the shop
Can't find any more.
I heard they took it down to try and either fix it or provide an upgrade for a price. Not sure what was decided yet.
OK I figured it out. If the script does not work for you, change the cutout opacity from 0 to 0.00000001 and then add zeroes to the luminosity value and/or Luminous Efficacy.
We've been saying the forums for years, backup installers. D/S also has other rendering engines such as for 3Delight. That we ever could use ghost lights was because we were taking advantage of a glitch. The glitch has been fixed. And from what I've been reading, I am not upgrading for awhile. Think I'll wait for a new computer and D/S5.
I only wish I had not "upgraded". Seeing what I have seen and knowing what I know (okay, forget that one), I live in abject terror of a DS5. Remember the famous website "upgrade" from all those years back? How about DAZ "upgrading" from G1 to G2 to G3? Any compatability nightmares from that period?
Does this work on the latest general release 4.2?
DS5 will not replace DS4 though, you will still have the latest version of DS4 in your account to download and you will be able to have both installed. (that was said in the DS5 news thread, and that's how they've done it for DS4 vs DS3).
For the record, the latest general release is 4.20, not 4.2. Version number are not decimals, they're independant numbers (major version and minor version) separated by a dot.
And yes, it was made for 4.20
Well, I haven't upgraded to the general release yet. I'm still using 4.16 because I saw the issues with ghost lights and I use them a lot. I've been playing around with the Beta, and just getting my ducks in a row. This is a great script, and it works fine if you up the lumes into the billions. That's a bit of a pain in the ass, but the good thing is that once you get the light ball how you want it, you can save it as a subset and plop it into whatever you're working on. Most of my interior light balls are temp 4000 and lumens 300, so I made a scripted light ball to correspond with that.
Next up is sorting out the issuesd with the OOT hair models.
Leana, perhaps 4.2 is correct for two reasons: 1. There never was a 4.2 and 2. This revision takes 19 steps backward and 1 forward...
thank you!
Leana, you obviously have been around DS longer than I have. I actually downloaded DS3 shortly before it was replaced. However, I did purchase 4.0 right at the beginning (because I thought G1 was a good idea, Ha Ha) so I have "seen a thing or two", as they say in that insurance comercial. From my experience, what I see in my crystal ball is that everyting will move forward at 5.0 MPH beginning with the new 5.0 release. That will include stuff sold in the DAZ store, discussions here and on and on. So, if one is late in upgrading, one is likely to miss out on newer happenins'. I stuck with G2 probably longer than I should have because I did not want to deal with the compatibility hassles (and it was a hassle, a big hassle).
For example, take the dForce release. After it was released, many of the new wearbles sold were dForce compatible. Wasn't long before most of the wearables were dForce compatible (not to say it can't be used without dForce). Although DS continued to support Dynamic Clothing Control, I don't remember seeing any new dynamics sold in the store after that.
Snark aside, as I recall there was a 4.2.x.x series, it was during the public beta (4.5.x.x was the first full release).
I don't remember the product mentioning it worked due to a bug.
... As such, that is not a valid reason.
Because you don't remember something makes a comment not valid? Good golly, what kind of memory do you possess? The glitch wasn't in D/S, it was with Iray and if you know where to read, you know it was documented. And no, I didn't keep links to it all.
eta: Because the glitch was fixed, as in the cards have been updated, the glitch no longer exists hence people are a little miffed that the way we've been using ghost lights no longer works in D/S4.20. D/S4.20 is supposed to have another way to do the same thing but all that information hasn't been flowing freely all over the place yet.
@artistb3 I found a better solution to the reflection issue in this scene (better than scaling the plane to a tiny fraction of a % to hide it, which makes the light very harsh).
I'd be interested to know if these suggestions work well for you. I haven't yet found a good case for using Enable Iray Matte On with the new ghost light scheme. Refraction works better for me. This technique is still young. I may be overlooking important things, but for now, I'm doing all my 4.20 ghost lighting with Enable Iray Matte Off and Refraction 1.
Wow, thanks, it solved my problem.
I submitted a refund request to Daz for the ghost light kits. I just bought them at the end of January.
This information may help:
Posting this in case others have the same issue.
I had an existing scene with a ghostlight for which I'd pre-update set the opacity to .0001. It wasn't lighting up, I found this thread, installed the script, ran it, and nothing changed. So, on a whim, I set the opacity back to 1, ensured the other settings were as described above, and it works. Ghostlight is visible in the texture shaded view but invisible in the iray preview.
Will the direct download for the .DSE file in first post also be updated to the current version? It is still the outdated version from 2022-02-02, 21:41 (server time).
I'm not willing to sign up for a Microsoft account for downloading a file from there!
This is the latest version, it is the same version posted in the OP.
Thanks a lot @jag11!
Thanks for this. Works like a charm!