UV mapping on DAZnyland broken in Carrara
![WendyLuvsCatz](https://free.downloads-cache.daz3d.com/forums/uploads/userpics/097/nP0H068LB4BCL.jpg)
as usual Carrara is not supported, thought it bad enough geografts broke fitted
like those bits all appears well in vertex room but not assembly room and render
![](https://free.downloads-cache.daz3d.com/forums/uploads/thumbnails/FileUpload/b3/9d163bf7a3e9ee7876dccb9d2ce85a.jpg)
![](https://free.downloads-cache.daz3d.com/forums/uploads/thumbnails/FileUpload/b3/9d163bf7a3e9ee7876dccb9d2ce85a.jpg)
Capture.JPG
1924 x 1040 - 212K
![](https://free.downloads-cache.daz3d.com/forums/uploads/thumbnails/FileUpload/c0/788f28516f0db59c968298fcf006cb.jpg)
![](https://free.downloads-cache.daz3d.com/forums/uploads/thumbnails/FileUpload/c0/788f28516f0db59c968298fcf006cb.jpg)
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1924 x 1040 - 193K
Post edited by WendyLuvsCatz on
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PS while I am aware it is an April fools joke, am puzzled as to the why?
a pp2 export was even worse it froze carrara!!!!
Go into the UV mapper and untick "Map U Values". I think 90% of all the scene models I've downloaded from the store have that issue on at least one shading domain.