Making of my next scene. How I work with bryce

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Comments

  • CTippettsCTippetts Posts: 162
    edited December 1969

    Thanks to this thread, I am now a member of DropBox. I joined because I actually have something to contribute relevant to this thread. It is a material to create a flock of birds. I made it a few months ago from a photograph I took a couple of years ago of some birds in flight. I used Paint Shop Pro to eliminate the sky, and to create a mask for the transparency of the material. To use it, simply create an elongated sphere, or even a rock, and apply the material. The size and quantity of birds can be controlled simply by using the Material Labs Transformation Tool. The bigger the birds, the less there are. When I built it, the way I used it was applied to an elongated sphere, then I used rocks as negative Booleans to cut out parts of the flock out of the edges of the sphere for a more natural chaotic flock appearance. I stashed it here:

    https://www.dropbox.com/s/b283mqv9vm818sx/Bird Flock.mat?dl=0

    Because I used a space in the file name, you may have to copy and paste the line above instead of clicking on the link. I'll try not to do that in the future. Sorry. :red: Go get it! :ahhh:

    Um, if you don't know what to do with the file, just ask. ;-)

  • mermaid010mermaid010 Posts: 5,540
    edited December 1969

    Thanks CTippetts for sharing this file, downloading it now

  • c-ramc-ram Posts: 376
    edited May 2015

    @ Mermaid : I just give a better look at your render and I think that there's a problem with the thaï boat that is not really on the beach (look at the shadow under the boat). Take care to the limit box of this object, I could be wrong but it seems to me that this is what is put on the beach.

    Post edited by c-ram on
  • mermaid010mermaid010 Posts: 5,540
    edited December 1969

    OMG the boat is floating in the air. :roll: Thanks C-ram good timing, you caught the error before I did my final render. I adjusted the trees on the rock and I came around today to ask a question and saw this message.


    The Question - If I use DOF which object should I select, the Thai rock or the boat and what will be a good radius to use.

  • Tim82Tim82 Posts: 859
    edited December 1969

    @ Mermaid, I would select the boat with DOF set at 0.05 or .03 :) ...but that's just a suggestion, im sure what ever you chose the finished render will look very nice :)

  • mermaid010mermaid010 Posts: 5,540
    edited December 1969

    Thanks Tim for the suggestion

    Here's the boat, I think this time it's right :lol:

    boat.jpg
    1000 x 400 - 14K
  • Tim82Tim82 Posts: 859
    edited December 1969

    looks fine to me :)

  • c-ramc-ram Posts: 376
    edited December 1969

    To me too, this is looking good. I'll look at my Dof settings to tell you what are my parameters.

  • HansmarHansmar Posts: 2,949
    edited December 1969

    CTippetts said:
    Thanks to this thread, I am now a member of DropBox. I joined because I actually have something to contribute relevant to this thread. It is a material to create a flock of birds. I made it a few months ago from a photograph I took a couple of years ago of some birds in flight. I used Paint Shop Pro to eliminate the sky, and to create a mask for the transparency of the material. To use it, simply create an elongated sphere, or even a rock, and apply the material. The size and quantity of birds can be controlled simply by using the Material Labs Transformation Tool. The bigger the birds, the less there are. When I built it, the way I used it was applied to an elongated sphere, then I used rocks as negative Booleans to cut out parts of the flock out of the edges of the sphere for a more natural chaotic flock appearance. I stashed it here:

    https://www.dropbox.com/s/b283mqv9vm818sx/Bird Flock.mat?dl=0

    Because I used a space in the file name, you may have to copy and paste the line above instead of clicking on the link. I'll try not to do that in the future. Sorry. :red: Go get it! :ahhh:

    Um, if you don't know what to do with the file, just ask. ;-)


    Wow. Thanks for this. Will certainly give it a try!
  • c-ramc-ram Posts: 376
    edited May 2015

    @Mermaid : in my scene, I've look at the DOF setting and to apply the effect, I have select my foreground vegetation. Tim is right, you can set the DOF at 0,03 to 0,05.

    You can simply test it by placing two or three simple spheres in front of your camera at different distances (The boat, the rock but of course, hide those objects before).

    Post edited by c-ram on
  • mermaid010mermaid010 Posts: 5,540
    edited December 1969

    I made a few adjustments, and I experimented a bit with the lighting. Tried to use a Dome light but obviously I didn’t know how to use it, I ended up with a darker render. After various renders with the cloudscape hidden, I settled for a TA render with these settings.

    Render 36Rpp, Soft Shadows, TA, TA Shattering Correction, Boost light, Mrd 4
    Sky Lab Cloud excluded, Cast Shadows off in Ibl - I used the sky C-ram shared with slight adjustments.
    Global shadows 25,
    Radial light Soft shadows 10 – cloud excluded.
    Rendered in 15hr19mins.

    The second render - used Dof with a 0.03 radius – selected the boat and the render time was 14hrs37mins.

    I’m very pleased with both results. :-)

    A zillion thanks to C-ram and everyone who helped and encouraged me; I learnt many valuable lessons while doing this project.

    Cloudscape – Cloudscape 5
    Boat – C-ram
    Vegetation – Xfrog, Nobiax (Share CG) and Bryce presets
    Flock of birds - freebie Archive 3D
    File size: 87.9Mb

    thai-island9final-dof.jpg
    1000 x 400 - 29K
    thai-island9final.jpg
    1000 x 400 - 40K
  • Fencepost52Fencepost52 Posts: 509
    edited December 1969

    Awesome work, mermaid! I've learned a lot from this thread and I can tell you have too! Nice work!

  • mermaid010mermaid010 Posts: 5,540
    edited December 1969

    Thanks Art, yes I did and had lots of fun along the way. :-)

  • c-ramc-ram Posts: 376
    edited December 1969

    @ Mermaid : nicely done! I prefer the first render with no DOF effect because in the second one depth of field is focused on the foreground and the background. Your render is good however birds are too big.

    Thinking about a last element to had in my scene, I have work on a caracter. Basically it's a Vicky 4 from poser with a dress download from sharecg.

    I've also work on a traditional Thaï hat with wings3d.

    Here are the results :

    Thaï_caracter1.jpg
    600 x 400 - 213K
    Thaï_hat.jpg
    1920 x 1080 - 295K
    Thaï_caracter2.jpg
    600 x 400 - 191K
  • Tim82Tim82 Posts: 859
    edited December 1969

    I think that will be a really nice addition to your scene....nice work :)

  • mermaid010mermaid010 Posts: 5,540
    edited December 1969

    Thanks C-ram for your comments. :) Vicky looks nice, I look forward to seeing your completed render.

  • mermaid010mermaid010 Posts: 5,540
    edited December 1969

    c-ram said:
    @ Mermaid : nicely done! I prefer the first render with no DOF effect because in the second one depth of field is focused on the foreground and the background. Your render is good however birds are too big.

    :

    I changed the size of the birds and re-rendered my image. Thanks C-ram :-)

    final-redone.jpg
    1000 x 400 - 90K
  • akmerlowakmerlow Posts: 1,124
    edited July 2021

    Can anyone reupload initial scene ("island_for_daz_forum.br7")? Dropbox link is now 404, and c-ram seems to be busy with other software lately.

     

    Post edited by akmerlow on
  • mermaid010mermaid010 Posts: 5,540

    Sorry I don't have it as I worked on the shared file.sad

  • HoroHoro Posts: 10,710

    Sorry akmerlow, I haven't got it sad

  • adbcadbc Posts: 3,115
    edited July 2021

    Akmerlow : here you go :

    https://filebin.net/62m5wl39sded0vmm

    it stays there for 6 days.

    Post edited by adbc on
  • akmerlowakmerlow Posts: 1,124

    Thanks, adbc

    Also i suggest to those, who are new and haven't seen this thread, read it from page 1 (as it's nice insight on possibe approach to building such scenes) and maybe also try take this "starting scene" and make something different with it.   

    enlightened

  • mermaid010mermaid010 Posts: 5,540
    edited July 2021

    Thanks Akmerlow for bring up this thread, brings back nice memories, and Adbc for sharing the file. Unfortunately we never got to see Cram completed work. sad

    Post edited by mermaid010 on
  • Rashad CarterRashad Carter Posts: 1,803

    Fascinating thread! Its unlikely we will see the results of this particular project anytime soon. For anyone who wants to know, here are some links to what C-Ram is doing now in Terragen4 and speedtree. Can we say photorealistic? I think we can. Terragen4 also has an unbiased rendering kernel that is fast, accurate, and well, ideal for this type of work. I am truly inspired. I feel that Bryce is just a few updates away from competing with Terragen4, but the artist matters more than the software, and in that regard I expect only the best from C-Ram, no matter what application he employs Fun fun!

    https://www.facebook.com/cramgfx/photos/a.1686876288251355/3023275591278078/

     

  • mermaid010mermaid010 Posts: 5,540

    Thanks Rashad for the link. Bryce's lost is Terragen4's gain.

  • akmerlowakmerlow Posts: 1,124
    edited July 2021

    There is also C-Ram's gallery at ArtStation

    https://www.artstation.com/c-ram

    I don't remember, if latest Bryce works by him were posted here:

    https://www.artstation.com/artwork/L2lQwv
    https://www.artstation.com/artwork/oOd9kz
    https://www.artstation.com/artwork/3orwYA
    https://www.artstation.com/artwork/xzNV6r
    https://www.artstation.com/artwork/4bRw2l

    I'd say Marc pushed Bryce to limits (which i find very inspiring) and now embodies even more ambitions with Terragen! 

    Post edited by akmerlow on
  • mermaid010mermaid010 Posts: 5,540

    Thanks for the links, a brilliant, talented artist in every sense of the word.

  • HoroHoro Posts: 10,710

    Fascinating work, thanks for the link akmerlow.

  • adbcadbc Posts: 3,115

    akmerlow : thanks for the links. Fascinating indeed.

  • c-ramc-ram Posts: 376
    Hi everyone and thank you for your great comments about my work. As a request from some of you, I've re-upload the island file : https://www.dropbox.com/s/33zlhpirscgaf3z/island for daz forum.br7?dl=0 Just let me know if it's ok for you. My latest work with Bryce is from this year and here's the link to let you take a look at it : https://www.artstation.com/artwork/ZGW3bx Have all a great ending weekend !
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