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The problem is with the high levels in the HDR and how Carrara samples the (HDR) light.
Other renderers used to have similar (although not so extream) issues. They have been updated to account for the issue.
If you needed to use such an HDR, you would need to Tone-map the HDR, to bring the levels down. You could use such as Affinity Photo, or free apps such as Picturenaut.
A quick example.
Image 1, default HDR on a simple test scene.
Image 2 HDR tone-mapped then used on same scene. (tone-mappers have default settings that can be used)
Thank you. Very helpful.
Hmm, get the free LuxusCore beta render plugin, render out the HDR on a flat surface and set the tonemapping there. Save as hdr and go back to the native renderer.
In case you want to stay inside Carrara...
Thanks
So how did/would you export/save a 32bit .HDR from "Luxcore via Luxus"(free beta) ? When you finish/stop a render, the image is past back to a default carrara render window, so you do not have the option of saving to HDR.
If you use "Luxrender via Luxus"(that was/is sold), that render's via the Luxrender (standalone) UI. So when render finished/stopped, you can save the image directly from luxrender, but that only save's 32 bit image as .EXR
you should reckon to tune up the lighting quality up to excellent, many contrasted hdr maps may create splotches like that