Daz character textures in Blender
potatopealor
Posts: 59
Does anyone else find their daz character textures look different in blender cycles/evee renders compared to iray renders? I get that there are alot of factors that can influence how the render looks. Does anyone know of a tutorial to tweak skin shader nodes in blender to get the most out of the daz imported characters?
Comments
1) Probably the most important thing is to start with Diffeomorphic Daz Importer and not Daz to Blender for material conversion. It is much, much better.
2) Just get in there and twist knobs and pull levers until you develop and intuition. I don't think you'll find a universal workflow because even the source textures in DS vary so much.
3) Cycles-X is now fast enough that you can actually just leave it on in the viewport and see your changes almost in realtime.
Take a look at some of the texturing.xyz tutorials to try and understand how and why something is being done. As Mystery said above, even the textures in Daz assets can drastically vary in quality depending on the vendor so there isn't really a one size fits all approach. I've built a skin shader I'm pretty happy with but it always needs to be adjusted depending on the character used.