Daz to Blender too big shoulders.
Tizzalicious
Posts: 7
Hello
When i import my daz figures into blender they all get this huge shoulders. How can i fix this?
I imported a animation, but even if i just import a figure and rotate the arms up its doing so. I tried to repaint weight layers, but it gets worse.
Pls anybody with a solution here? or maybe same issue?
EDIT!!
So if i manually pose the character in daz and put her arms up and then export it also behaves the same, if i use a pose its all fine. The aniblock i bought is giving me the same result, no way to fix it?
Daz_01.JPG
661 x 620 - 33K
DtB_01.JPG
768 x 707 - 65K
Post edited by Tizzalicious on
Comments
Does it not happen with a manual pose doing the same thing? I would expct that it would, as that looks like the consequence of not having a morph (or morphs) linked to the bends as it would be in DS.
Its random, im just testing and while exporting manual posed and preset poses it sometimes imports with huge shoulders, sometimes not. I try to export it again and take a closer look at the morphs.
My main goal is to export the swim ani block to blender. But breast (shoulder) and feets are completely destorted or bad looking.
Oh my gooosh thank you it worked!! i just did not pay much attention to the morphs, i thought its a bone deform or bend issue. ;* thank youuuuuu!!!!
The Genesis 3 and 8 figures use a lot of JCMs (Joint Controlled Morphs) to fix the effect of the bends on the mesh. I don't believe FBX supports this kind of linking, though I'm pretty sure the destination application will have a similar ability.