Morphs working? (DaztoMaya 1.8)
Venomacid88
Posts: 18
Has anyone succesfully gotten the morphs exported from Daz3d to work on their model once in Maya? The controls are just 0 & 1 with nothing taking place as you adjust them. Any help would be incredibly appreciated.
Comments
Nevermind. They're located in Windows>Animation Editor>Shape Editor. Those sliders work for the most part.
I've got a similar issue. All body shape controls are visible but no one moves automatically when you animate the character. Also, if you try to move them manually, it doesn't work. looks linked. Other morphs as facial expressions can be moved but not the main them. But if I use daz to blender bridge with blender software, all the body morphs and subdivisions works fine.