HS dForce Hip and Breast V2

2»

Comments

  • takezo_3001 said:

    Hamster said:

    Another tutorial :work with cloth

    Whelp, this answers my question, this program doesn't animate the glutes to jiggle like the breasts, I hate to refund this, but seeing as that was the entire reason for me getting it I have no other choice, thanks for the extra tutorials as it was very helpful indeed!

    If you want glutes to jiggle like the breasts , you can set dforce hip's Dynamics Strength to 1.0(defalut 0.1)

  • takezo_3001takezo_3001 Posts: 1,988

    This is what happens when set to one...

    Screenshot 2021-11-18 143433.png
    1068 x 963 - 192K
  • UthgardUthgard Posts: 863

    On the bright side, I'm pretty sure that's someone's fetish.

  • takezo_3001 said:

    This is what happens when set to one...

    maybe you can try 0.4,it depend  on Iterations (Per Subframe) Subframes

  • 3dLux3dLux Posts: 1,231
    edited November 2021

    To get the butt to jiggle, here's a starting point that may be helpful:

    After posing the character try the following

    • Select HS dForce Hip, then in Surfaces tab HS dForce Hip> Torso> Simulation > Structure > Dynamincs Strength > set to 0.6 (seems to be the max that does not cause distortion)
    • Use the settings in the attachment for the Simulation settings; I just copied over the settings of the Breasts.

      

     

     

     

    • With HS dForce Hip still selected  go to the Content Library in HS dForce Breast V2 > Simulation > Animation 
    • Run Simulate from Pose & Aminate tab.  There should be some jiggling.

    Hth

    Post edited by 3dLux on
  • takezo_3001takezo_3001 Posts: 1,988
    edited November 2021

    Uthgard said:
    On the bright side, I'm pretty sure that's someone's fetish.

    LoL, gotta love the internet and its eclectic population!


    Hamster said:
    maybe you can try 0.4,it depend  on Iterations (Per Subframe) Subframes


    Thanks, I'll give that a go and will report back!


        3dLux said:


        To get the butt to jiggle, here's a starting point that may be helpful:
        After posing the character try the following
            Select HS dForce Hip, then in Surfaces tab HS dForce Hip> Torso> Simulation > Structure > Dynamincs Strength > set to 0.6 (seems to be the max that does not cause distortion)
            Use the settings in the attachment for the Simulation settings; I just copied over the settings of the Breasts.
            With HS dForce Hip still selected  go to the Content Library in HS dForce Breast V2 > Simulation > Animation
            Run Simulate from Pose & Aminate tab.  There should be some jiggling.
      Hth


    Thanks a lot for the settings this should help me out magnificently!
    Off-Topic, why is this the only forum in existence that doesn't have a multi-quote function!?

    Post edited by takezo_3001 on
  • 3dLux3dLux Posts: 1,231

    @takezo_3001  Let us know if it works for you smiley

  • Mark_e593e0a5 said:

    JB007 said:

    Doesn't work for me .. boobs just collapse into something resembling scrunched up paper .. no movement .. they just crumple  .. 

    However, that's when you ignore the tutorial video which says put the dforce modifier on the Genesis model .. which results in the model melting like a candle when simulation is hit ...  Does anybody at Daz check these things before putting them up for sale?

    I had this first. It happens when you apply a dForce modifier to the G8 figure without then loading the G8F material. The material is absically a dforce weight map that keeps the rest of G8F in place.

    the workflow that worked for me:

    1. select G8F, then create a dForce Dynamic Surface on it
    2. with G8F still selected, apply the HS "DFBV20Genesis 8 Female Material" 
    3. with G8F still selected, load the dForce breast
    4. now select the breast attachment, and load the "HS DFBV20 Apply Matching Material for Breast"

    The thumbnails are quite misleading, as the second material is showing "Tips" on the thumbnail. 

    For any of the simulation settings, make sure you have selected the dForce breats attachment. If you apply it on G8F, the figure will melt again.

    this worked for me

  • functionfunction Posts: 283

    Hamster said:

    takezo_3001 said:

    This is what happens when set to one...

    maybe you can try 0.4,it depend  on Iterations (Per Subframe) Subframes

    Now who can please tell me, why these simulation Subframes and Iterations can decide the breasts' Hard or Soft?

    Those options of softness such like 8x4, today I just found, 8 is the Subframes, 4 is the Iterations, if change to default value for both, the breasts only have tiny movement.

    So back to my question, what is the meaning of the simulation Subframes and Iterations, why Subframes and Iterations can decide the breasts' Hard or Soft? I never know this.  Is this normal for all other simulations except this HS dForce Breast?

  • I have created a figure with DForce Breast V2. In the develop mode it looks without problems, I tried a test render to see, if all materials matches etc.. Until now I haven't used a simulation yet.

    The test rende shows around the shoulder a lot of cyan lines. I have changed the base texture, I have used several (and even no ;-)) clothing, always the same.

    What can I do to avoid this?

     

    DForce_Breast_01.png
    2048 x 4096 - 2M
  • korbkorb Posts: 7
    edited July 2023

    Hamster said:

    takezo_3001 said:

    Ok, looks like I'm having issues here with either melting character, or melting lower half... seems like the instruction video is too vague, the PA should have mede a seperate video about the lower half instead of reusing the boob animation!

    1.convert figure to dynamic surface.

    2.HS DFBV2 0Genesis 8 Female Material.(select G8 first)

    3.HS DFBV2 1HS dForce Breast for G8F v2(select G8 first)

    4.HS DFBV2 2Apply Matching Materials for Breast(select dforce breast first)

    5.HS DFBV2 3dForce Hip for G8F(select G8 first)

    6.HS DFBV2 4Apply Matching Materials for Hip(select dforce Hip first)

     

    Hamster,

    I just bought this today. I am following these very concise instructions, and I do see that the breasts do change after running the simulation (they hang lower, which I would expect).

    However, I am having the same experience that another of the posters on this thread noted - that he is ending up with 4 breasts. In response to that, you said this:

    2.BTW,if you are using Weight map brush tool or Geomertry editing tools, you will also see 4 boobs

    I am using Breastacular from Meipe. I assume based on your comment that this is not compatible with your module?

    In addition to seeing 4 breasts, I also see that it doesn't properly copy the texture from the Breastacular Shell (see attachment). In fact, after the simulation, the "new" breasts that result entirely have that lighter color, including the nipples.

    Is it possible to resolve this, or should I request a refund for your product?

    Thanks for your time & consideration.

     

    hsdfbv2-textureIssue.png
    468 x 171 - 68K
    Post edited by korb on
  • Matt_CastleMatt_Castle Posts: 2,593

    korb said:

    However, I am having the same experience that another of the posters on this thread noted - that he is ending up with 4 breasts. In response to that, you said this:

    2.BTW,if you are using Weight map brush tool or Geomertry editing tools, you will also see 4 boobs

    I am using Breastacular from Meipe. I assume based on your comment that this is not compatible with your module?

    The geometry/weight map editor is a slightly different issue to trying to use this with Breastacular.

    While in both cases the problem is two sets of geometry in the same place, the geometry editor (while active) is unhiding the portions of the base G8F geometry that Hamster's breast geograft is replacing. In your case, the problem is that two geografts are trying to hide and replace the same geometry.

    While the two products do similar things, they are not directly compatible as they both rely on hiding and replacing the default geometry in that area. However, I find they are somewhat complementary, as they do different things better than each other. Hamster's product can handle more complicated collisions (involving several objects or odd objects, and can be quite useful under clothes), Meipe's handles detailed collisions better.

    (In theory, one *can* make them work together by baking in the dForce transformation to a morph and then using the Transfer Utility to move across that morph, but this is probably somewhat excessive in many cases).

  • korbkorb Posts: 7

    Matt_Castle said:

    korb said:

    However, I am having the same experience that another of the posters on this thread noted - that he is ending up with 4 breasts. In response to that, you said this:

    2.BTW,if you are using Weight map brush tool or Geomertry editing tools, you will also see 4 boobs

    I am using Breastacular from Meipe. I assume based on your comment that this is not compatible with your module?

    The geometry/weight map editor is a slightly different issue to trying to use this with Breastacular.

    While in both cases the problem is two sets of geometry in the same place, the geometry editor (while active) is unhiding the portions of the base G8F geometry that Hamster's breast geograft is replacing. In your case, the problem is that two geografts are trying to hide and replace the same geometry.

    While the two products do similar things, they are not directly compatible as they both rely on hiding and replacing the default geometry in that area. However, I find they are somewhat complementary, as they do different things better than each other. Hamster's product can handle more complicated collisions (involving several objects or odd objects, and can be quite useful under clothes), Meipe's handles detailed collisions better.

    (In theory, one *can* make them work together by baking in the dForce transformation to a morph and then using the Transfer Utility to move across that morph, but this is probably somewhat excessive in many cases).

    Good information, thanks. I can see where this one might be useful for other things, but that's not what I'm trying to address at the moment, so I guess I'll try to find some usable alternative.

  • XagrimXagrim Posts: 17

    iHi,  have bought bot of your Breast dforce prodcuts. The second because you have say that all the axis will be work. Thanks for your product.

    But i don't know how i get work it with the volume of the breast.

    In this case the man lies on stomach and the woman on top of him but the breast don't get fuller it looks like that she will pe pressured inside her body.

Sign In or Register to comment.