Blender a totally viable solution for Mac users
DazStudio is so rough around the edges in terms of Mac support.
And while Blender doesn't offer GPU rendering for macOS users (tsk tsk), I am finding that rendering with Cycles is far superior to IRay in Daz Studio. Far less memory, has a very nice denoiser leading to really clean results, and faster (some initial timings show around 90% or faster).
I'm using Blender 2.39.4, DazStudio 4.15 and the Daz to Blender Bridge (latest version from the store as of this writing).
For a 4096 x 4096 render of a full body shot of Cleopatra 8.1, Daz will use between 4 to 5 GB whereas as Blender hovers around 1.5 GB. Not a problem on my Mac that has 128 GB RAM, but still, this is really nice.
Daz timings.
- default render settings (5000 max iterations; quality 1) - 463 secs
- 15,000 max iterations; quality 1 - 463 secs
- 15,000 max iterations; quality 2 - 656 secs
Blender:
- Only did one here with default Cycles settings (just the higher output resolution of 4096 x 4096) - 243 secs
Other notes; posing in Blender is so much nicer too. Though I cannot yet get Rigify to work. For my initial needs, the default rig is a-ok.
System:
18-Core iMac Pro, 128 GB RAM, Radeon Pro Vega 64X (though this GPU was moot for these tests).
Comments
I'm on an older Mac, but had a similar reason to try Blender with DAZ content. I now use my iMac to setup a scene in Studio, use Diffeo to export, then push it over to my newer Linux rig to run Blender there. I do have to agree with Studio on macOS, but it also crashes quite a bit in Windows.
Blender will be getting GPU support on Macs thanks to Apple. Just announced today. Both funding and engineering expertise provided by Apple to move Cycles to Metal.