[?] DAZ3D > Blender > Unity (Skinned Meshes and Blendshapes)
Hi everyone. I'm looking for a specific solution, creating FBX models from DAZ3D... but where I can keep the model with "skinned meshes" and "blendshapes." This works with the FBX export option (directly from DAZ3D to .fbx file). But, I'm wanting to be able to edit the model more in Blender before exporting it to an FBX file, that I'll use in Unity.
I know there is a "Unity Bridge," but I'm looking for more control with Blender, so that I can do things like delete vertices/faces and subdivide/smooth vertices (in Blender), before sending the .fbx file to Unity.
I'm using Mac OS by the way. Also:
- Daz-to-Blender version 2.4.0
- Blender 2.92.0
- Unity 2019.4.22f1
So... I don't know if this is possible or not. I've tried doing this:
- In DazStudio (Blender Bridge version): Scripts > Bridges > Blender > Daz to Blender
- check the box "Include Morphs" (while also selecting the morphs wanted under "Choose Morphs")
- In Blender: File > Export > FBX (.fbx)
- (I don't see any options relating to blendshapes during this part of the process)
- (Import the .fbx file into Unity)
Then, in Unity, the model does still have a "skinned mesh," but the blendshapes are not included.
I attached an image of what it looks like in the "Inspector" (in Unity) when the Blendshapes are included in an FBX file.
Comments
Don't bother. Tweak the model in Blender and then just open the Blend file with Unity.
Unity - Manual: Support for proprietary model file formats (unity3d.com)