Blender Bridge - Morphs are being exported only to main mesh.
Hello,
When I send character into Blender via Bridge morphs are unfortunately added only to main mesh, but missing on Eyelashes, Hair and Clothing meshes (as you can see on attached file). It seems that sometimes small percentage of morphs go through and I have FBMBodybuilderSize on Eyelashes (which seems to be irrelevant) and EyeClosed. But no expressions like Wink HD, Weight or anything else. Clothing is completely blank. Tested with Genesis 8-1 and 8 figures.
My target platform is Unity and till now I've been using classic workflow. Export FBX from DAZ (loading desired morphs through csv there), Import FBX to Blender. Run my Python script to get rid of same materials. And save as FBX and import to Unity. It works fine and all morphs/blendshapes on all meshes are preserved. However this workflow has one flaw. It messes bone rotations a bit. So Bridge looks like a nice alternative if I would be able to preserve all morphs.