Morph Issues with Blender 2.9.3 --> Daz
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Is anyone else having difficulty with morphs exploding that were created in Blender 2.9.3? I have checked and checked my presets against the old ones, and for some reason even simple tests like pulling the corner out on a cube just won't behave. Loading morphs created in older versions of Blender have been no problem, they all still work.
Comments
Have you checked "keep vertex order"?
Yes, I have. No joy.
Update. Well it may be premature to say this in public, but it appears to be working at least with the simple cube now. I updated Windows which I've been putting off for a long time. Now the settings as they existed in the old Blender installations seem so far to be behaving. I'll report back after I attempt to load a head morph in a minute.
Have you checked "keep vertex order" upon import and export?
Apparently the update fixed the problem. Thanks!