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© 2024 Daz Productions Inc. All Rights Reserved.
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I do have pwToon from way back when ... pre-iray.
@WillowRaven if you have pwToon here the link I also have another preset for smooth style toon . If you have problem with those presets feel free to ask in those thread
@vrba79 I kind agree with you about extreme setup to get NPR with IRAY , since lighting in IRAY designed for smooth shadow to enhance realism , in contrast NPR depend on hard shadow with simple shape and placed in proper areas . I do believe this shadow things ( which in final outcome presenting as shading) makes "break or work" for NPR . But there is always solution if people not thinking that postwork is forbidden LOL
Here what I mean if you`re OK doing some postwork . In this example I`m seperating each element using multipass . Then mashup + mask out each light and shadow to get more (almost) clean painterly look with complex shadow/shading .
Then you can tweak further with another postwork techniques if you want
NOTE : This technique should be work with whatever render engine or software you choose as long those possible to create separate output for each channel ( AO - LIGHT Passes - Diffuse Color -Oultine etc)
This is why I like the sun/sky light setting with Iray. You have these exagerated patches of light hitting the figure, which when combined with postwork that blends the lighting edges together, it makes that painted effect.
In my quest to use things in a manner different than what it says on the label, I'm playing with Sketchy, to make things that look decidedly not sketched.
This isn't even post worked. Its just how it came out of D|S. I'm sure I can tweak this into something more uniform looking.
You can mix Yuzuru from Daz3d and Tidazo from Renderosity to make an anime fella that looks better than either of them! Boom! Here's my solution to no male Sakura.
Likewise mixing Daz3D's Sakura and Renderosity's Tahiza.
This requires a bit of extra help. Namely in the form of 3D Outlaw's Sakura eyes, which has an additional morph which allows Sakura to use default eyeballs. With this turned on, you can blend in other facial shapes without her eyeballs looking wrong-shaped.
Sketchy is definitely underrated - it's a part of my workflow for one of my comics. I've made some custom shader presets with Sketchy that have been a big help with my comic art. Once I have a bit of free time I'll try and post some examples to see if you guys might be interested in the presets. :)
This is stunning! No postwork? WOW! Color me impressed!
Do you have a webcomic?
@3diva thanks for nice words . Yeah that without postwork , if you have pwToon try my free presets (!JSFLAT) . You can find it in freebie forum .
About webcomic , unfortunately I dont have one . It seem ironic since I`ve learned Poser then DAZ to help my dream to make comic LOL .
Right now i`m just use those knowledge for storyboard or concept design works
Nice work, @vrba79.
My dream is to get a NPR look, like yours or @juvesatriani in Unity,
without any postwork, so I could easily create videos from real time renders in Unity.
@Artini , thanks again . Sorry I still dont have propper time to explore UNITY , but I will share my thinking process so you can emulate those tricks in any workflow you`ve prefer .
My method mostly borrowed from manual coloring technique from COMIC BOOK`s artist tutorials . Getting each element right should be your priority . And slowly build on top of it .
I.E. Dont bother with Shading or specular if your DIFFUSE TEXTURE /MATERIAL/BASE COLOR still not flat enough . Same rules applies with specular or Glossy FX .
@3Diva,
Yes, please. We'd like to see the work you've done with Sketchy!
There's certainly an uphill climb when it comes to using this Daz shader. For me it was the lack of people who used it that I could ask. Imagine, the non photorealistic folks in the Daz community is already small to begin with; the number of Sketchy users is even smaller. I ran out of creative ways to use it and folks who could inspire me.
Below is one of my last Sketchy renders -- mixed in with photorealistic elements. This was April last year. I think I was aiming for a porcelain-puppet aesthetic suitable to a cyberpunk police story I was conceiving. The anime Psychopass was my inspiration, hence the wan and bleached colors.
After Sketchy I tried NPR in Unreal (Plan B), found it too unwieldy, then moved on to Blender (Plan C). That was all in the past year. Along the way I realized that a manga-style aesthetic best expressed what I wanted. I believe the Daz-Unreal toolchain has become stable since then, but for now I'm very pleased with Blender cel shading I use.
Cheers!
Sgts. Andrea & Inez | Daz mixed Sketchy render
Sgts. Andrea & Inez: Hacking the Bot | Daz assets and set up | Blender Eevee render | Clip Studio Paint post-edit
I'm kind of trial and erroring my way through figuring out Sketchy.
Sketchy w sun/sky only + Sharpen/Smooth postwork.
Thanks a lot for the tips.
Will try to find my way with them.
Something from a while back. I don't believe I've shared it here.
Cheers!
Lukas Half-Orc | Daz asset and set up | Blender Eevee render | Clip Studio Paint post-edit
Playing around with @juvesatriani PW Toon presents and some new workflows.
G8F using Sakura 8, but with her morphs set at 50% and some of her pre-packed morphs applied and 3D Outlaw's default eye morph added. If you own Sakura, buy 3D Outlaw's companion product. You'll be glad you did!
I like this. It's Iray Sketchy again, but I'm getting a similar effect to using PWToon after you've played with the Rim boundaries. I applied my sharpen/blur postwork and then bumped the vibrance up.
vrba79, tkdrobert.
Just wanted to point out one Daz user who regularly uses Sketchy in a way that approximates your respective styles: XxGreyxX whose images I've seen on this NPR thread, I believe. Check out XxGreyxX's cool gallery page to see for yourselves.
Cheers!
Well that just confirms that I'm on the right path then. Judging by some of their work made with it, it looks like Sketchy can be a proper replacement for PWToon.
He needs to do some tutorials.
I adjusted the environment settings to get the sky closer to anime. It's from Orestes Starry Night. I used the JK Outfit and hid the sleeves
I made the hair spheres myself and used ultra sci-fi shaders to color them and added the white part in Clip Studio
The set is Streets of Japan plus some buildings from another site's free pack while I adjusted the lighting on the buildings myself since the windows are their own material zone. I feel like these buildings match Streets of Japan nicely for a background
I used the high schooler morph from the Growing Up bundle then made her calves and thighs longer to match the animation style and made more face adjustments
Hello, NPR people! A work in progress I wanted to share. Hope you like it.
Cheers!
Sgt. Andrea | Daz Studio assets and set up | Blender Eevee render | Clip Studio Paint post-edit
Making experiments with outlines and posterization in Unity.
One wierdness I'm noticing with Sketchy is that you can accidentally make it emit light by piddling with the secondary diffuse and outline options. The manual is really bad at explaining this stuff. Its frustrating.
I'm using the same character for various Sketchy tests.
Ideally, I want to use a basic lighting for a lot of renders, as most of my comic pages won't call for mood lighting.
Sgt. Andrea & Inez: Ambivalence | Daz asset and set up | Blender cel shading | Clip Studio Paint post-edit
Sgt. Inez: Kata and Tonfa | Daz assets and set up | Blender Eevee render | Clip Studio Paint post-edit