What is the work flow for making good props for Daz with Blender?
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What I mean is what is the general work flow of a finished prop in Blender to be sure it works OK in Daz?
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Comments
Well modelled with good geometry for preference.
UV unwrapped.
Vertex groups set up if you are creating a rig - say for a door for example.
Textures, unless you're planning on using the textures you have in Daz Studio already.
Oh, and I presume you mean Daz Studio, not Daz Carrera, Daz Bryce or Daz Hexagon?
Yes studio.