How to stop cloud material 'ripping'
WhiteFox
Posts: 92
I remember watching a tute on wow to fix cloud materials that render kind of 'shredded/ripped' but don't recall the name of the tute or where I saw it and have had no luck locating on Youtube. I believe it was by David Brinnen. I'll accept advice from anyone at this point as I really don't like to use postwork to 'fix' things, but rather for adding special FX and such. Thank you in advance.
Comments
If you're talking about the 'layer' effect you see - almost like terracing in the cloud edges, i believe it's a quality setting at the bottom of the materials lab main page list. David Brinnen has a Volume Cloud Editing video (maybe part 2?) that mentions/covers some of this effect. If you can't find it, I'll see if I can and post a link.
If you're talking about ripping, where cloud shapes/objects intersect and distort each other with the primitive edge shapes being very obvious, I too would like to know if anyone has suggestions/tips.
cheers.
mindsong
Layering or terracing of volumetric clouds is due to a low quality setting. Moving up quality also moves up render time. Volumetrics must not touch each other, this very often creates undesired results. It's a known bug.
Thank you mindsong, and Horo. I only use 1 volume slab for the cloud material and often it looks like it is as you have described "layered/terraced" effect.
I was going to do a render without changing my settings to show what I meant, but after several attempts have been unable to reproduce the effect (go figure) lol
Thank you both again
Charlie