Is there a way to convert a sculpted figure for Genesis ?
E-Vanessance
Posts: 19
Hi guys,
I post this question in the blender thread for I am a blender user but really it could be a question for any software user... especially the ones who have sculpting features, like ZBrush.
Here is my problem :
As a sculpting training, I made de hand-sculpted figure from scratch in blender. I am very happy of the result and I would like to be able to convert it as a genesis figure.
I know how to make a morph when starting from a Genesis figure. But I have no idea of how to CONVERT a figure for genesis, when the topology is not the same in the first place. The morphing system will fail.
Do anyone know a way to work around this ?
(please please please.... any advice would be so helpful !)
Comments
softwrap is your friend...
Wow !! SDev, thank you SO MUCH !
It is exactly something like that I wished I could find but I had no idea it existed. Many thanks for the help !
You can use zwrap
Thank you for your answer, Yangxf !
Sorry if I am reacting only now... I didn't check the forum thread after the first answer, so it is a nice surprise... I am going to try that too...