Diffeomorphic Workflow
RL_Media
Posts: 339
Anyone willing to share a step by step for idiots guide? Specifically I need to know how to get a HD morphed, posed character/characters, with newgens and lickalicious addons into blender for render. Every attempt I have made, something different goes wrong, then I run out of weekend to come up with a complete workflow and have to start again next weekend lol. On weekdays I get like 2-3 hours tops to myself after work, and I end up usually relaxing with an audiobook, letting my mucles rest instead of playing on the computer lol.
Post edited by RL_Media on
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I've been thinking about it. Are you posing in DAZ and then exporting to render in Blender?
Yeah, for now at least. Seems easier. If it makes it easier to import and render in cycles, willing to learn to do the posing in blender though lol.
As long as your toon doesn't have to interact with Blender environment this is okay. But tbh, it is way better to work 100% in Blender after you have managed it to import your char. I will prepare a small tut soon after i have figured out two or three steps which are still unclear for this idiot :) ...
Pretty cool, I don't have no mixamo or roko though
That would be super cool. I think it mostly imports right, but maybe I just don't know what to do with all the parts once it gets in. I get a lot of zfighting artifacting, which I am assuming has something to do with the fancy geoshells the third party addons use. Could b wrong though lol
https://daztodiffeo.wordpress.com/
Tutorial I did, perhaps of some use
Are you kidding ? :) This is for sure gonna be more than useful to anyone, especially seeing how exhaustively everything is detailed. ( ᐛ )و
Thanks a lot for sharing your workflow. Very much appreciated (*^▽^)/
This is for sure gonna be more than useful to anyone, especially seeing how exhaustively everything is detailed. ( ᐛ )و
Thanks a lot for sharing the workflow (also perfectly explained in the official Diffeomorphic Blog). Very much appreciated (*^▽^)/
I want to know how to export and import animations. Even if it means importing a Studio figure and applying a Mixamo animation.