How to put ripples in the water

RexRedRexRed Posts: 1,323
edited January 2015 in Bryce Discussion

Can anyone give me some ideas on how to change the water bumps so it looks like i have ripples around me. Thanks in advance peeps!

Dreams_Of_Water_-_RexRed.jpg
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Post edited by RexRed on

Comments

  • OroborosOroboros Posts: 326
    edited January 2015

    1) Swap out the infinite plane for a very flat, very large metaball with a water texture.

    2) Surround your figure with rings of metaballs to deform the large flat metaball.

    https://www.youtube.com/watch?v=nps7jvKZKWc

    Alternatively, you can create a height map in an image editing application (black is low, white is high) and paint ripples in one location. Then use this image as the basis for a terrain.

    Post edited by Oroboros on
  • RexRedRexRed Posts: 1,323
    edited January 2015

    Your animation video of the ripples is amazing Oroboros! I used 2 landscapes, one large one for around me and the other smaller one for my arm submerged in the water, and this is what I came up with, thanks very much for the help!

    final_dreams_of_water.jpg
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    Post edited by RexRed on
  • CTippettsCTippetts Posts: 162
    edited December 1969

    @Oroboros - Nice video. Very helpful. Before I saw this thread, I was thinking about using Boolean masked Tori to make shallow waves approach a shoreline. Thanks to you, I now know an effective way to do it without my own experimentation.

  • OroborosOroboros Posts: 326
    edited December 1969

    You're welcome CT :) There was a thread not so long about this kind of topic that went into all sorts of solutions.

    IMO, metaballs give the best result, but exploring the following thread may give people different ideas on ripples. Solutions are nice, but inspiration is gold.

    http://www.daz3d.com/forums/discussion/31155/

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