UPDATED ANATOMY - Internal Organs & Skeletons
blainemiller
Posts: 59
It would be nice to have the M4/V4 Internal organs and skeletons updated to the gen 8 /gen 3 level.
Additionally, greater polygonal resolution in each would be wonderful.
Comments
What he said.
count me in for wanting this, and it's already been said here a lot of times in the past.
... those organs are already quite a lot of polygons, if I remember correctly.
As someone who's actually done a thorough G8 conversion for them, the problem is more about the rigging than the morph, because the rigging needs to be re-done, but isn't redistributable, unlike morphs.
(And I will also say that it's one of those things that seems way more useful than it is. I was really keen to get them, but now I can't think of much to do with them).
It would be wonderful to have an updated (gen 8) skeleton and internal organs and muscle maps
I use skeletons all the time with medical illustrations for patient positioning. I also have used the internal organs a few times in illustrations and animations. I have a potential piece coming up that would focus on lungs and the rib cage. I'd use the heck out of them, personally.
The organs are nice as they are... the skeletons aren't very polygonally dense. Those can use some greater resolution. I know that these models exist out on turbosquid,etc... but gosh,there wouldn't be the rigging and compatibility and everything else that makes the DAZ Studio environment such a joy to use
Thus, again, I beg beg beg please update them
Threads merged. Please don't start thread on the same topic you've already posted. Continue to use hte same thread
Well we have coral heads and mecha dinosaurs... who wants silly things like skeletons and organs. Is there an emoji for GSW to the head?
Well, I did play about with the M4 skeleton, saved it as an obj and generally messed about with it and got it inside G8F. Which has led to one or two odd images. Not least of which is this one:
The skeleton is inside an invisible G8F. The skeleton's hair and dress are parented to the G8F, but the dress was simulated after hiding G8F.
As I said, an oddity.
Regards,
Richard.
There's coral heads and mecha dinosaurs???!!!! AWESOME, gotta get me some of that!!
i wonder if we can get organs and skeletons for the mecha dinosaurs??
HAHAHA FSMC
Yep. Coral heads, it's a real product. Well, it's head wear...
https://www.daz3d.com/coralynn-headwear-and-collars-for-genesis-8-and-81-females
Richard and Tracy
Cool image... Easy, right?... no messing around there, huh?
Yes, you can work around it, but it's a glitchy pain in the @ss,isn't it?... and then you don't dare get too close-up on the skeleton or the polys show...
Wouldn't it be nice to have (a) product/products that move with the more realistic modern figures?
I'm not knocking v4... but stack her against one of the more recent figures, and there is no comparison. The subtlties aren't there... e.g.
https://www.daz3d.com/victoria-4-2-base
vs.
https://www.daz3d.com/caprica-hd-with-hd-expressions-for-genesis-81-female
https://www.daz3d.com/brooke-8-1
https://www.daz3d.com/kayo-8-hd-add-on
nuanced details... asymmetrical forms, cellulite, natural breast shape, folds, wrinkles...
Same for the male figures...
https://www.daz3d.com/zale-81-hd-add-on
I think the next generation of figures will breathe and perspire, and...
But anyway... that was a really neat image you did... I really like the hair on the skeleton.. pretty cool & creepy.
I mean since fantasy and such seems to be the predominant seller, there is always zombie food, dragon food, mecha dragon food, steam punk dragon food, steampunk zombie, dino food, steampunk mecha zombie dino coral head food.. Who doesn't love a good entrail samwhicch with a side of metatarsels?
Cool... another 3 dozen longerie options, more armor, 14 new breast squishes, a slew of new ninja poses and the same outdated internals. how about it.
Oops, duplicate post separated by months.