Objects from Blender appear solid in Daz
mrcool
Posts: 0
When I import my object into Daz it fills in holow objects, I've made sure there are no loose faces or verticies. I'm not sure whats causing this but it apprears the same in all shading methods and in the render.
Blender:
Daz:
obj.jpg
144K
obj2.jpg
64K
Comments
Are the faces of the cubical frames separate on each side, or are they a single polygon running all the way around? DS and its render engines don't like ngons or even quads with bites taken out of them, those tend to be filled in as if they were just the overall outline of the shape.
Did you use a modifier to make the objects and not apply the modifier?