I feel like I wasted 1000s of dollars since Moving to HDRP since nothing translates over?
None of my products materials translate over, well i would say 1% do, the other is so tedious to do you have to manually do it and it's a long proces especially if yu have tons of assets you bought. So I have no more trees( Speed trees dont' work in HDRP), and i have no more material packages( I had bought tons of material packs of like 100 material packs or 50 material packs), and then my environments or 3D props use materials to and i'm going throught them and most also appear pink and don't translate EVEN WITH UNITY's edit menu's Convert Built in Pipeline to HDRP materials option(that option only works like 1% of the time). So are we supposed to just accept this stupid changee and like lose 90% of our total purchased assets?
It would be no problemif i only had 20 asets but i have spent 1000s of dollars in the Unity assets store, that's alot to convert manually and tedious and not a sure thing that it will work
Comments
Agreed. I feel your pain; converting all the pink textures to HDRP textures can be extremely tedious. I am very surprised when the Convert to HDRP actually works completely. That's really unacceptable. I should only be surprised when it doesn't work. I might try to work on a script to examine all the textures connected to a material/shader and make educated guesses as to whether it is a diffuse map, normal map, alpha map or specular map. I'll let you all know if I start that project.
Some suggestions: Don't be afraid to contact the Unity Store Asset makers to let them know your problems with HDRP and ask for refunds / discounts to get HDRP versions. Some will charge you full price for HDRP versions (if it exists), but many Asset makers will give you discounts if you own the non-HDRP version. Check all Unity Forums for those specific assets. Sometimes other uses othe Unity Forums will post their own unofficial Material update files for HDRP. Finally, don't be afraid to not use HDRP when you don't need really it. My current opinion is that unless you need to achieve photorealistic or physically accurate camera and lighting effects, HDRP is probably not needed.
Thanks for your nice comments and Yeah, so now I decided i'm moving back to the 3D Built-in render pipeline so that i can make use of all my product, trees, grass everything, water products and all materials with no hassle. I had started a project in HDRP which was going to be my greatest game ever but luckyly i was just beginning it and i didn't import stuff yet i just imported a simple room with few props. I am goig to package that whole room and move it to a new project i'll make in 3D Built-in pipeline. Yeah and HDRP as you say it's not worth it. I did though recently buy some HDRP waters, i hope they also work for NOn HDRP, like i bought CREST, i think it's a product that has been around for years, i think it just has HDRP support but its not solely for HDRP, so i'll be able to use it in my non HDRP project too :) hopefully. but yeah... i am glad i had the idea to move back to Built-in pipeline. Plus Now
I'm finding Exporting DAZ Characters for Unity and importing them and fixing the eys is MUUUUUCh easier than before especially G8 characters which are the ones i use now. Before it used to be a hassle, now all you need to do to fix eyelashes and eyes is
1) First change the import setting to legacy, yeah because if you don't you can't edit shaders they are all dimmed and locked
2)Then Go into the eye lashes object which is now separate from body , set it to transparent etc etc and you can fix it easy
3) then to fix the eye it's so easy too i found it out, you have to select the G8male eye map02 and just change it to transparent, and then for the Black pupill to appear you do change the cornea or something to transparent or something. I wrote/typed everything i figured out yesterday in a word pad file so i dont forget but basically sooooooooooooo much easier than before.
So I donn't need HDrP and no DAZ unity to Bridge...DAZ unity to Bridge is the one thng that made me change into HDRP because it requires your project to be HDRP.
Anyways happy game making!!
You should try the Unofficial Daz to Unity Bridge if you haven't yet. The Built-In Daz Shaders offer a lot of improved visual quality over standard FBX import: specular maps, bump normal maps, metallic maps (will try to add bump & metallic map support in Built-In RP soon), opacity maps, PBRSkin shader support, etc. And, yes, it will automatically fix the eyes.
Regarding CREST, the author has made the original built-in version of CREST open-source. Go here: https://github.com/wave-harmonic/crest
and here: https://forum.unity.com/threads/crest-advanced-ocean-renderer-open-source.547684/