Posing DAZ characters in Blender
Norman1066
Posts: 16
I've been using Diffeomorphic to import the .duf files I created in DAZ Studio. I pose my characters there both by moving some of the bones manually and using the morph parameters in DAZ Importer. But I'm have lots of trouble to get both of these to be saved in keyframes, or as poses in Blender's pose library. Sometimes it's the morphs that don't save properly, and sometimes the bone positions don't.
Is there a quick way of saving both morphs and bone positions into a key frame?
Post edited by Norman1066 on
Comments
Select all and press i to insert a keyframe, otherwise only the changed channels are keyframed. Unless that's what you want of course.