Daz3d to Blender Bridge - Deformation when Limit off
archgeo
Posts: 36
Hej hej!
One quick question. I got quite comfortable with using Daz3d for posing and basic clothing, but export it later to Blender for the scene (everything which doesn't come directly from the liberary).
I am using Blender 2.9.3 right now and experience a problem with the morphs after importing to Blender.
I disabled the rotation limits on both hands (had to) and both show those super ugly deformations of the morph. I wanted to model a glove based on the pose in Blender, so the hands are really a problem. ;-)
The rest of the morph seems ok and without deformations. Any idea how to get around this issue or how to solve it?
Thank you very much and have a nice remaining Sunday! :-)
image_2021-06-06_192638.png
836 x 641 - 96K
Post edited by archgeo on
Comments
Maybe as a additional information, don't know if it is relevant. The figure is Taryn HD based on Genesis 8 Female. https://www.daz3d.com/taryn-hd-for-genesis-8-female
I also used the Diffeomorphic Daz Importer 1.5 and encountered error messages when trying to import this figure and pose. With Diffeomorphic the off-limit pose works on other Genesis 8 Female morphs, while Taryn cannot be imported even on-limit default pose. There it seems to be a problem with this particular product. Don't know if this is related to the problems I encountered with the Daz3d-Blender-Bridge.
For the moment I might just use another morph which I can import into Blender ..