Updates - Daz to Blender
Daz To Blender Version 2.3.7
General Updates
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New export logic
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Will check if node found is a character; if not it will export as environment/prop
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Will also unparent and reparent grouped characters
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Able to export Genesis and Genesis 2 figures as characters
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Does not support Genesis 1 and 2 skinning method will automatically convert weights
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Fixed offset
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Some morphs will translate skeletons now it will take that account in fixing skeletons
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Added figure data to DTU
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Code refactor updates
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Added several morph presets to simplify export process
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Added a Refresh Button on dropdown to reload the dropdown menu if character is missing
Morph Updates
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Fix the ErcMultiply execution in Blender to have it apply correctly
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Added the option to disable morph links during export
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Fixes multiple morphs on one controller
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For example; Surprised morph for Genesis 8.1 is made of multiple morphs, now it will export them separately as the default option
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Updates to driver additions to match better with Daz setup
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Add a new function to bulk remove the morph prefix
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Choose your asset in the dropdown, and then run
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Rigify updates
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Moved rigging to its own panel
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Fixed error with face not following when morphs are on the import
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Add an option to collect textures
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This will include paths of all the external textures in the dtu
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Bug fixes:
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Fixed Python error Runtime error (change of figure size) during Iteration
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Allows the bridge to skip over FBX error; in some cases the script will fix errors in the FBX importer
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Fixed “TypeError” issue when importing a character with hand and leg JCMs to the Blender
Comments
Daz To Blender Version 2.3.9
Morph Updates
Morph Optimizations
General Updates
Reminder: If your run into any issues, please reach out through GitHub at https://github.com/daz3d/DazToBlender/issues
Daz to Blender Version 2.4.0
Bugs Fixed:
New Features / Additions:
Updates to Support Figure Compatibility:
Reminder: If your run into any issues, please reach out through GitHub at https://github.com/daz3d/DazToBlender/issues