Upscaling a 3D Animation to 1080. How to speed up your rendering.

Sci Fi FunkSci Fi Funk Posts: 1,198
edited December 1969 in Carrara Discussion

I wish I'd thought of this earlier. The idea came to me as I'm under pressure to produce a lot quicker than I have been.

https://www.youtube.com/watch?v=kGW8F3s0Hmg&feature=youtu.be


How to speed up 3D Animation rendering using upscaling for certain shots. more at https://www.facebook.com/scififunk?ref=hl

A variety of tactics to speed up your rendering by using smaller images and upscaling.

When to use this, how it relates to DOF, and grain removal.

more at https://www.facebook.com/scififunk?ref=hl

Comments

  • dot_batdot_bat Posts: 373
    edited December 1969

    one way to speed up renderings is to convert vertex objects to primitives in carrara. lot less processing

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    dot_bat said:
    one way to speed up renderings is to convert vertex objects to primitives in carrara. lot less processing

    Really? Wow. Great tip thanks. I wonder if it works like that with the Octane plug in?

    How much does it speed rendering up by? I presume you mean Carrara's built in render.

  • dot_batdot_bat Posts: 373
    edited December 1969

    yes carraras renderer. i have octane stand alone but havent gotten that far yet. ive seen your stuff and your files are complex but the speed increase should be significant. you might want to try a few of your more complex geometry objects and see.

  • cdordonicdordoni Posts: 583
    edited December 1969

    dot_bat said:
    one way to speed up renderings is to convert vertex objects to primitives in carrara. lot less processing

    I never suspected you could do that ...
    I just tried it on a plain sphere, and I get a message about potential loss of information. Do you know what might be lost with a more complicated object?

  • cdordonicdordoni Posts: 583
    edited December 1969

    Project Dogwaffle has a motion interpolation module which looks it could be useful to cut down on the number of rendered frames. What I don't know because I have not tried it myself yet, is how much difference you can have between the original frames before the interpolated frames start to have noticeable artifacts.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,087
    edited December 1969

    ah this I must try the primitive conversion
    smaller renders upsized for BG I do do, gives good fake DOF

  • dot_batdot_bat Posts: 373
    edited December 1969

    not a clue never got that message. just tried it om a heavily tesselated sphere and went fine.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,087
    edited December 1969

    dot_bat said:
    one way to speed up renderings is to convert vertex objects to primitives in carrara. lot less processing

    I find it destroys shading domains and UV mapping
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