Daz Importer : Zero division error : float division by zero
pokafernandesmaria67
Posts: 6
Hello,
My current version of Diffeomorphic is 1.6.0.0293 and I'm using Blender 2.92, while importing my model that I animate manualy, I have this error appear. Rotation arent' apply correctly, the animation isn't apply, how can I fix it ?
Capture d’écran (86).png
1920 x 1080 - 363K
Capture d’écran (85).png
1920 x 1080 - 379K
Comments
The last build is 331 so you may try to update to see if the bug is fixed. If not your best bet is to report it at diffeo. Or you wait for Thomas to eventually notice this here. Then for the bug to be fixed it is always best to provide a test scene as simple as possible, plus the steps to reproduce the bug.
https://bitbucket.org/Diffeomorphic/import_daz/issues
The problem apparently arises if you load an animation with scale transformations. Such animations are quite rare, and I don't think I ever tested any. The code looks suspicious so I disabled it completely. Now the crash should be gone, but I'm not sure if the animation comes in right. If you point me to the file you had problems with, I may come up with a better fix.
Thank you Padone and Thomas for your anwers :)
I haven't apload any new versions for Diffeomorphic now, I'm using the 1.6.0.0293 version.
So Thomas, you want me to share with you my daz file with my animation or the blender file or should I apload a new version of diffeomorphic ?
Dear Thomas,
I just try to remake the animation with no scale apply to the character, the error is gone but the animation is not apply correctly, arms going in others directions…
Here the same foutage at 120 seconds in Daz and Blender, I respond to Blenderartist.org cause daz forum sems to not want to upload images today : https://blenderartists.org/t/daz-importer/684697/813?u=cactusauvage