hi does anyone know how to import the textures from blender
lasagnaman
Posts: 1,001
i made a donut and i added sprinkles as a particle effect now i want to import the donut and the particles to daz there rainbow sprinkles can someone please help me with this. ty so much
Post edited by lasagnaman on
Comments
You best bet is to try with fbx.
But be aware that daz studio gets limited import features so not everything may work fine. Also fbx gets its own limitations. In general there's no way to import a blender scene in daz studio with full features. What doesn't work you have to fix in daz studio, provided it is possible that's not always the case.
oh so how do i get the object in daz the right way
Export fbx from blender. Then import fbx in daz studio.
and then i can import all my textures too ?
including sprinkles cause how does othrr people do it and sell it on daz studio i also have maya, modo, zbrush,3d max ,and cinema 4d do i have to use them i would rather use blender cause i know that software more and what about substance painter would that help
Not always, procedural textures are not supported by fbx for example. But blender provides some baking features for them. Then people don't do things in blender or maya and import them in daz studio ready to sell. Usually you need to fix the materials and eventually the rig in daz studio. That is, daz studio provides its own tools to edit the materials and the rig.
Search for "blender texture baking" in google.
I actually got it to work one time with something from kitbash 3D and I believe what I did was I had the obj file in the same folder as all the materials. I normally retexture all kitbash 3D stuff with materials from Quixel anyways so if I'm transfering it to Daz, I just do it in Daz, so I rarely do this. But I got it to work once and I'm 95% sure this is what I did. And if that's not the correct way to do it, I have no idea what I did lol. I transfered the donut into Daz already though and nothing that I texture painted in Blender transfered, just things I set up in the shader tab for the scene itself like the wall or table around the donut. I didn't try the baking method though that Padone mentioned though.