shader to prop
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So..., if I make a simple primitive in DS I can shade it but if I make something in hexagon and bring it over to DS the same shaders won't work. Any help?
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So..., if I make a simple primitive in DS I can shade it but if I make something in hexagon and bring it over to DS the same shaders won't work. Any help?
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Moved to Nuts & Bolts forum
Did you UVmap the object in Hexagon?